This game system has a very playable solution for every weird situation that has come up at and around RPG tables over the last 40 years. Suddenly have to figure out how strong an elephant is vs an ogre? Use the Size rules to quickly get to the bottom of it. Wish there were more gameable mechanics around conflicts that aren't combat? Arguments and Stealth are here for you. Want it to be easier to make your own character classes, weapons, armor, spells, and almost anything else? Revival has all of that, too!
With one simple dice mechanic, the dX, Kowolski has made a system that is easy to learn and fun to master. Do you stay Calm and automatically roll a 10, go On Edge and roll 3d6, or become fully reckless and roll 1d20? Since NPCs are always rolling 1d20, you may eventually find that you can't remain Calm for long.
This is a great, modern, every-stat-matters reworking of first-generation roleplaying games that still plays and feels like the original games. I promise it won't let you down.
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