Dan continues to hit these adventures out of the park! I'm writing a review for the Thither bundle and posting it individually. I definitely bought all 3 adventures but I guess I didn't buy the bundle.
I'm giving all of these adventures for Thither 4 out of 5 stars. They're all good on their own but they don't have that same native feel that Watcher's Pool did. Whereas Watcher's Pool almost felt like Dan was adding cut content back into the module, the Thither bundle feels very much like expansion content.
Floating Isles: A good adventure to add a little more agency to some caracters in Thither as well as to the decidion making of the party where to go. A mundane location break up they "feyness" that may or may not begin to be wearing on some players in this campaign nestled narratively beside one of the most fantsastic locations on the map that is completely unmentioned by the WotC team, the titular Floating Isles.
Cloistered Cove: A pretty interesting adventure that will reveal the Peter Pan inspirations abound in Thither to any of your denser players. Decent at dropping lore if Will of the Feywild rubs you the wrong way as a DM.
Forgetting Fablerise: One of Dan's more ambitious adventures for tWBtW. Doubly interesting because some DMs are going to present Yarnspinner more benevolently while just as many are going to alude to his maliciousness. Dan elegantly toes the line in Fablerise so that you can choose whether Yarnspinner might ultimately assume the role of friend or foe. Like the Watcher's Pool, this one provides excellent opportunities for graceful lore dumps concerning both Valor's Call or the League of Malevolence.
Overall, this is a bundle worth getting and using.
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