Great story-telling opportunities in a vivid, fun atmosphere. Felt like a scavenger hunt! I enjoyed populating this adventure with familiars eager to help the heroes so they could go meet their new masters and have adventures of their own. It was easy to use this adventure's delightful NPCs and evocative setting to create some whimsy and surprises for my players.
The maps are very good. Bright, interesting graphics that communicate some fun battlefields--up and down a tree, a room full of furnishings.
My players also got through this with only one brief combat. Pacing this adventure is a little challenging becuase a failure at the very the end of the scenario could prompt a lengthy battle: It is tough to keep an eye on the clock when you don't know whether your final scene will last 10 minutes or 40 minutes.
I will definitiely run this again. There's great re-playability with the wide variety of places and tasks the players can choose. Some things I will do when I run it again:
- Make a list of the sayings so I can track the ones my players still need to complete the quest
- Note places where players could see the sayings as another way to discover them--an embroidered pillow, a quote on a statue, etc.
- Note ways some challenges could be resolved with strength, athletics, etc. so my fighters get a chance to shine
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