A really touching story! Thank you for sharing with us.
The end has another example of mixing non-combat and combat in a scene, to provide players with different preferences a chance to do something interesting in the encounter. (I did end up stretching out the combat a little, instead of having a good social roll from ending the combat, instead had it remove one of the combatants.) That felt perfect.
The middle part gave us a chance to have a non-combat encounter that felt dramatic, and gave the players a chance to roleplay a little in a non-traditional roleplaying encounter too. (The numbers work out weird if you have a larger party and a bunch of them fail, but luckily it's unlikely that too many will fail, and even if they do, typically it won't be a disaster.)
Everyone had a great time and I'm definitely going to add this to my regular rotation whenever we go back to in-person play at the store.
(and as a side note, every single WBW-DC that you guys put out in this batch has been excellent, Wonderia set the bar high and both this and Ember King were great.)
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