Spoilers below, reader beware!
I have run this module twice thus far (1st time was an unofficial test run for 3 players, 2nd time was my 1st official AL game for 5 players). A fun module with a lot of content!
Some observations:
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The "no 'h' words" rule was exceptionally funny when we got to conversing about "H"airspring, "H"arengons, "H"ouse Cottontail, etc. Not sure if that was the intent of the author(s), but it made for additional chuckles.
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From a "keeping things fresh for the DM running the module more than once" perspective, having 4 different spots in Queenswood is great (assuming DMs randomly select which location the players head to. I would be highly surprised if any group made it through all 4 Queenswood locations prior to the real-time 90 minute timer going off. Best either of my 2 groups accomplished was 3 out of 4.
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Neither group I ran this for experienced any of the random encounters in Underwood, due to a combination of successful rolls + not rolling a 1 on a d6. A ton of great content here that we didn't get to see because of the low chance of an encounter.
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I had a hard time drawing up a mental picture of exactly how the combination of oil + barancles was clogging up the clockworks. This gave me some issues when trying to present the story and the goals to my players. I managed this slightly better the 2nd time I ran it, but greater clarity the clockworks issue would have been nice.
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The Dragonchess Garrison encounter is tough to run depending on how players interact with the boggles and the bandit captain earlier, due to time constraints caused from spending too mich time battling them. I'm grateful for the inclusion of montage scene instructions, as I needed to rush through this for my 2nd group. I ran the battle for my 1st group, but it felt forced, and while I appreciated the thought behind this, it didn't result in an overly fun encounter.
- Overall, I enjoyed the module greatly. It provided great experience in improving my game and time management skills, and the inclusion of flexible, interchangable content within the story makes it much more enjoyable when running (or playing?) it additional times. Thank you to all who participated in publishing this!
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