I agree that saves DC are too high for a T1 characters, and one of my player's character with broken fey pact would ended up petrified at the start of the adventure, which is not fun for me and for a player.
Measuring everything in miles is also difficult and seems unappropriate, as on a failed check PCs have to navigate through the difficult terrain during 3-4 hours even before entering the main location, while playing against the time.
[Not sure about calculation, but 5 miles from the spawn point to the shop divided by 30f per round equals 880 rounds of movement, twice as much for difficult terrain, which will take 10560 seconds, or 17 hours of travel; one mile long shelf will take almost 2h of travel]
My group has liked the overall plot and challenges, but as a DM I would prefer number of saves and their DC reviewd and reduced.
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