Thanks to this supplement, I think I finally can wrap my head around how the Feywild works.
This PDF is amazing. It talks about the Seelie and Unseelie Courts. It talks about Fey Contracts and how they're made, including all kinds of things that fey might want in return for something else (which is so useful when creating hags in particular), as well as curses for breaking them.
It talks about how fey think, what forms they take, what their abodes are like, what variations of emotional personalities they might have, signature fey magic they might have, gifts they might offer, what their domains might look like, and how you might get there.
It even has a few quests based around what an archfey would ask, a Tasha's Cauldron-like table of fey magic effects that could happen in a fey domain, a list of native creatures you could find in the Feywild, and tons of random tables for inspiration on making a wacky fairy realm.
In short, it's everything you'd hope for in rounding out a Feywild adventure. With this and The Wild beyond the Witchlight, you have everything you need to make your own Feywild adventure. The only thing I don't understand is why all the appendix cards and story tracker from Wild beyond the Witchlight are part of this. They're useless without WbtW, but WbtW already includes them, so it's completely redundant.
|