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RMH-02 Back to the Front $9.99
Average Rating:4.0 / 5
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RMH-02 Back to the Front
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RMH-02 Back to the Front
Publisher: D&D Adventurers League
by Cameron E. [Verified Purchaser]
Date Added: 07/16/2022 21:20:24

This was a much stronger showing than the previous adventure. I ran this for a party of 5 players after doing the previous two in the series (along with some other oneshots I fit into the domains of dread).

Things I liked: Relevant to the storyline of Ravenloft Misthunters! We found Radaga! Lots of great little encounters throughout the adventure to use as much or as little as you like. The combination suggestions for the road trip are great too! The primal serum is a neat effect and fun for players to puzzle over and interact with. The zombie surge coming sets a nice deadline to get stuff done and the battle in Morfenzi is fun, the abstraction to use exhaustion for the length of the surge is clever.

Things I didn't like: The adventure is keeping Radaga a mystery even to the DM. Is she possessed? Why is she acting weird? How am I supposed to run her well if I don't know her real motivations? Let me as DM obfuscate to my players, don't hide stuff from me! Making the potion is odd, as it doesn't really seem to need the party to be there. Justifying Radaga not leaving is also a bit muddled. The chase at the end is a bit unsatisfying as is. I added a zombie horde on the heels of the chase to make it more dramatic. The price, for $5 or less I can find enjoyable one shot adventures that also come with VTT support. Seems like money is going to support new art, but I don't need that, I'd prefer something more printer friendly.

This adventure is more enjoyable to run and play than Final Curtain for sure. If I was running again I would like skip Kartakass.



Rating:
[4 of 5 Stars!]
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RMH-02 Back to the Front
Publisher: D&D Adventurers League
by Marcello V. [Verified Purchaser]
Date Added: 09/28/2021 21:07:11

Hi all. I had several instances running this at a local convention this weekend. The collective player opinion was positive. They enjoyed the Domain of Falkovnia and the encounters on the way to Morfenzi! One DM specifically mentioned the final battle as "It was a great combination of siege-like combat and zombie apocalypse". The chase was described as being a bit generic but the way that the adventure captures the endless combat (five levels of exhaustion) was described as "heavy handed" but "fitting the setting". Both the players and the DMs echoed their enjoyment of this adventure and look forward to its follw-ups. The DMs enjoyed RMH-01, The Final Curtain a little bit better than this one which is why I gave it four instead of five stars! Overall, it's pretty solid and worthy of the setting it stems from. Another great effort!



Rating:
[4 of 5 Stars!]
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RMH-02 Back to the Front
Publisher: D&D Adventurers League
by Stephen M. [Verified Purchaser]
Date Added: 09/16/2021 09:34:33

I enjoyed DMing this adventure on Roll20 for my 7 player Adventurers League "table" yesterday: I essentially doubled all the monsters during the fights.

As usual, I had to do a lot of map and token work, integrating assets from the PDF, Patreon subscriptions, D&DBeyond, and elsewhere.

To begin with excitement, I added the optional ambush before Lekar; upon arrival the players played along with the lieutenant and asked about their mission.

During the overland travel, I combined "Dead Ahead!", made somewhat trivial due to Turn Undead and Faerie Fire, with "Dastardly Deserters" which was a greater challenge. I had prepared a second encounter, merging "Rotten Talons" with "Missing Child", but we were approaching the two hour mark, combats were already dragging, so I just narrated that combined scene.

In Morfenzi, they just barely succeeded with "What Good Assistants You Are" -- sadly they couldn't use "Let's Give Her a Hand!" because it was eaten by wolves in the previous chapter, RMH-01.

The siege was fun, matching the party's struggle with the overall narrative: they were sufficiently creeped-out by their opponents.

The chase was made trivial by a few high rolls, and the Spirits Bard who used "Tale of the Runaway" to get the exhausted stragglers to safety.

I love the tone of this campaign and the production value of these adventures. I only have two recurring complaints:

  • Needs Editing: I suspect Scott Fitzgerald Gray didn't get enough time: lots of tiny inconsistencies in NPC gender, NPC race, adventure titles, etc.
  • Few Maps: At least this adventure had maps for the road encounters, but I also added maps for the the Lekar and Morfenzi encounters.

I can't wait to run RMH-003: for the forseeable future, my weekly table will be alternating between Ravenloft: Mist Hunters and The Wild Beyond the Witchlight campaigns.



Rating:
[4 of 5 Stars!]
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