|
Nice adventure that can be used alone or as a starter for a larger campaign. I plan on using it with the intro adventure in the Thule 5E book as a combo. The temple write-up is great and if the player's dont explore it -it's useful to keep onhand as a site for exploration later.
|
|
|
|
|
|
The Xoth adventures are all great at providing the "sword & sorcery" feeling. This adventure stands out for the interesting characters and also because of the amount of extra detail provided. There is a very useful section on desert travel and encounters and that can be re-used when necessary and a nice city overview that helps fill in the details a GM may need when the characters explore around.
|
|
|
|
|
|
Perfectly themed! Want to turn your artificer into Victor Frankenstein? Of course you do. Make your own "blaspheme" creature to command and add a bunch of new spells to your list. Learn corsecrafting and make new friends. The only minus is that some of the spells require the Spells supplement-but if you're buying this you should probably buy all the other volumes anyway so...
|
|
|
|
|
|
This whole series is great and this supplement is a great addition. 5E layout and design -very professional looking. You get ideas for items' history and quirks to keep the items interesting along with 26 magic items that are super flavorful and have a good range of power-from "just" interesting loot to hand out to powerful items your players will want to adventure for. There's also a section with detailed artifacts to introduce to your campaign world along with supernatural gifts. A very good, focused product that provides exactly what you want it to.
|
|
|
|
|
|
Very interesting grafts to tempt your players with (along with potential complications). The grafts also have a nice range of power from "cool RP" ideas to powerful additions to a player's arsenal. Also has new spells and creatures. I mean the title says it all-if you want this content this supplement delivers.
|
|
|
|
|
|
This supplement, along with the supplement on Wights, is a great addition to a DMs collection to make your monsters unique and interesting to the players. Includes roleplaying ideas and tactics and alternate abilities to add. I'm always looking for supplements like this I can reference when planning and adventure to keep the players guessing and making encounters feel new. Professional 5E formating and layout.
|
|
|
|
|
|
I'm such a fan of these types of supplements. Narrow focus and expands on existing material really well so if you want to add wights or interesting undead to your game it's perfect. Includes roleplaying ideas, tactics, and a bunch of alternate abilities and and traits to make your wights unque, interesting and dangerous. Don't settle for what's in the Monster Manual-grab this!
|
|
|
|
|
|
Professional layout and keeping in the 5E theme and format. Includes both class lists and thematic lists (against undead, anatomy & healing, despair & dread) which is super helpful. There are a lot of spells (too many for me to say each one is perfect) but they seem balanced and attention was paid to each one. The author is also very responsive if you have comments or questions! Great addition to a 5E game looking for some darker spells.
|
|
|
|
|
|
Monsters of the City is a top-notch book of interesting creatures and NPCs (as are the other two monster books by the same team) but it's also so much more. There are new themed subclasses and event & encounter tables. As well as the always helpful list of the creatures by CR and by type. But what makes this product stand out to me is how useful it as an idea/encounter generator of its own. The NPCs and monsters are so interesting that just taking a random one and using it as an encounter on the road or as a small-town villain or character for the players to interact with is worth the price. Flip to a page and grab one of the creatures and you'll have a memorable encounter-not just another goblin or cuthroat to use. The art really set the bar so high too with each creature getting a beautiful color design that showcases how cool and unique they are. Awesome stuff!
|
|
|
|
|
|
This product is a huge help while prepping for a session but for me, even more importantly, to have handy DURING adventures. It seems like I always need an extra NPC for the party to interact with and to have every class represented is really useful. I just have the pdf open while I play and if I need a character it's easy to reference! Very good!
|
|
|
|
|
|
Indispensable for anyone playing tabletop rpgs that ever feature the undead, dead people, places where dead people are buried or anything or anyone associated with the dead. It's almost 100 pages of instantly useable game content and seeds for an infinite amount of ideas and inspiration. Remarkable. The follow-up to "The Lesser Key to the Celestial Legion" which is the same high quality. Get both and your games will be better for it.
|
|
|
|
|
|
What an amazing and incredibily creepy adventure this is! It's also easy to follow and would work well with many rpg systems. It's the kind of adventure I imagine most players talking about for a long time after. Cosmic horror and exploration done right. Highly recommend.
|
|
|
|
|
|
What a fun collection of material! The adventures play up the Wild West theme and add some nice resolution mechanics to make encounters more than simply combat. I was most impressed with the campaign setting portion. There's more than a dozen locations with interesting ways to incorporate fantasy races into the setting and plenty of hooks and ideas for a long home campaign or just additional fun one-shots exploring the area. It struck me as a good light-hearted addition to an Eberron game set near the Mournlands to account for the creatures encountered. Very well done.
|
|
|
|
|
|
Vast Kaviya is an amazing setting and sourcebook that can be used as presented to create an incredibly rich and different campaign world - while also staying within the fantasy genre and the 5E ruleset. It is also incredibly useful as a toolbox to pull from. Featuring unique warlords that could be used as enemies or factions in other settings or homebrew worlds. It's packed full of flavor and is bound to inspire additional ideas. There's also new races and class options which are fitting for the setting but could also be used outside of it. A fantastic product!
|
|
|
|
|
|
This supplement is an excellent addition to the Whispers in the Dark campaign/rule set. Because Whispers is a class-less system the additional backgrounds and feats in this supplement add much more variety and options to the setting. The rules for magic add this component to the setting while keeping balance and the feeling of the setting in mind. If you have Whispers and enjoy it consider the Investigator's Companion an almost essential piece of the world.
|
|
|
|
|
|
|
|