Tldr: It's a great adventure! Don't worry that it's puzzle based, you'll love it anyhow.
I've always enjoyed puzzles, but have found puzzle based adventures to be lacking. This one does not. I've recently both played and DMed it, and both times have been smooth sailing with two engaged parties. I was a little concerned since a couple of the players were combat focused, but I needed not have worried, there was plenty for everyone to dvelve into and enjoy.
While the introduction in the dungeon can feel a little intimidating, once you get started, more and more pieces will be solved as you move though. The way through is far from linear, at the same time, it was easy to DM. It had clear references and the details were highlighted and clear. Everything in there is placed for a reason, though the players might not discover everything. Even so, the replayability as a player is quite low. As a DM, though, I can run this multiple times, and something different will happen.
There are some clues on how to run this:
- Be clear. Be very clear on the objective and the important details. Make sure the players register those, and don't be afraid to repeat them if needed.
- Don't say too much. Once the players have heard the details, they need time to think and discuss amongst themselves. Many are used to turning to the DM for confirmation, but here, the DM should say nothing until the party makes an action to attempt to trigger an effect.
- Remind the players that it's all right to not solve everything at first glance. It's all right to return to a room later.
All in all a well built, well thought out adventure. Best of all are the wonderful reactions by the party, as they make a realization and goes "Aaaaah!"
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