This is an excellent adventure for low-level characters. You have a lot of adventure for 2-3 sessions: it has a good story, good encouters, simple and efficient wildness exploration, good social and roleplay encounters.
The concept is simple but well crafted: a small village has a problem and the heroes are invited help. What makes this adventure great is that everything is connected: on a small wilderness map, all the locations have an encounter and it's connected somehow to the adventur. The encounters are good and fit the storyline (swamp creature: goblins, lizardmen, giant frogs to name a few...). And almost all situations offer roleplay and social interaction to either avoid combat and gather information.
There are really good ideas in this adventure (the cult of a dead dragon, a mute ranger who knows a lot, a lizardman who prefer to parlay, a camp with a prisonner who wants to run away but can explain a lot, a small cultist leader who is hiding something...).
On the topic if magical items, there are plenty to find if the group take the time to search and succeed in getting them (almost like puzzles).
I wish a sequel or a campaign could be designed for level 3-5 after this one!
Highly recommended.
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