Well, I must admit I expected and wanted more out of this product. I don't mind too much the lore changes; but I do the following issues:
-Poor proofreading of the product (in just a quick glange I found lot of typos, reference to 3.5 rules (the outsider creature type) and even reference to setting elements who were not ported to this version)
-While I do think that the 3.5 version had really TOO MUCH specific rules, this has too FEW. You just can't have the feeling of Midnight with standard 5e rules. No changes to the rest mechanics, no new subclasses, just a few backgrounds and feats. Heroic Paths are not even that great considering they just are feat trees and some are way too powerful (I'm looking at you, Channeler), or way too weak.
I did not want ALL the rules from the previous edition, but at least the could have bothered to convert Charms (since they mentioned many times in the book), maybe create a fighter subclass for the old Defender class or a spell-less ranger variant, some new feats for the midnight specific weapons and some more.
While I'm disappointed by this, the artwork is great, but I can't go over 3 stars. I just hope that Edge plans to release a supplement to fix the rules lacking from this one.
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