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DDAL-DRW-09 Vile Bounty $7.99
Average Rating:4.5 / 5
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DDAL-DRW-09 Vile Bounty
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DDAL-DRW-09 Vile Bounty
Publisher: D&D Adventurers League
by Peter S. [Verified Purchaser]
Date Added: 10/19/2022 20:31:05

I've played through this module with three different parties & DMs, and have enjoyed it each time. They also all took between 5.5 - 6 hours each time, so plan accordingly or find ways to trime it down. One DM even trimmed down the roleplaying / social encounter at the beginning, only for the final location to have a combat that turned into a 2-3 hour sprawl on its own. But this module still does a great job of setting the stage for the entire Terminal Ambitions series with lots of flavor throughout.



Rating:
[5 of 5 Stars!]
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DDAL-DRW-09 Vile Bounty
Publisher: D&D Adventurers League
by Ronald M. [Verified Purchaser]
Date Added: 01/25/2022 12:39:03

What a great adventure! We went on for 6 hours but it definately didn't feel like it. Usually I like my AL games to be 4 hour slots. No one complained at all. The end fight was brutal, but lots of fun. Quick thinking and good planning on part of the PCs helped. The locales were great too. Just bought part 2 looking forward to running it!



Rating:
[5 of 5 Stars!]
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DDAL-DRW-09 Vile Bounty
Publisher: D&D Adventurers League
by Ryan V. [Verified Purchaser]
Date Added: 01/02/2022 14:17:14

My biggest gripe about this module is that the end fight was not balanced in the least. One of the bosses can easily solo a party of 4 unless you have the ability to kite him while the casters try to keep you still/out of combat. So if you have one person that gets through their spells and step into the room, they now have to deal with a guy that makes 2 strong attacks (average 21 damage per attack) and 1 weak attack (average 6 damage).



Rating:
[3 of 5 Stars!]
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DDAL-DRW-09 Vile Bounty
Publisher: D&D Adventurers League
by David G. [Verified Purchaser]
Date Added: 09/21/2021 18:31:44

I really enjoyed running this module, trotting out accents and pirate tropes was a great deal of fun. The characters within had clear motivations and there was excellent opportunity for roleplaying. I love a good adventures where players can use a range of skills and approaches to achieve success.

It was by no means linear and catered well to offering choices. It definitely had the feel of an epic bronze age adventure especially with the dramatic ending.

A few niggling points though. A rough map of the island would be useful to get some idea of distances and geography and make it easier for DM descriptions It's important to have the maps meet the spell areas. Spells such as sleet storm, for example, have huge areas and small maps make them relatively unusable ... not a problem normally but then including them as listed tactics which don't work aren't particularly helpful. The final encounter was also very tough - the pirate captain could do insane amounts of damage and was pretty tough to defeat, combined with a number of spell casters (especially after the party had expended resources in the close proximity battles prior to the final one) - there was a bit of hand waving and dramatic licence used.



Rating:
[4 of 5 Stars!]
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DDAL-DRW-09 Vile Bounty
Publisher: D&D Adventurers League
by Wrich P. [Verified Purchaser]
Date Added: 09/12/2021 01:59:20

Well written, and laid out. A taunt spy-like thriller, with plenty of options to play it different ways, and a great choice of rewards. I rate this one quite high, and it is absolutely worth buying.



Rating:
[5 of 5 Stars!]
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