I was really impressed with the author's minimalist philoshopy of running RPGs. This led me to check out some of her adventures - like this one - which, in turn, made me finally pay more attention to the whole OSR way(s) of running D&D games.
What I'm saying is that Watcher in the Dark was a bit of a GM journey for me.
It's a neat little adventure combining horror and sci-fi elements with a small dungeon crawl. It can be played in a single afternoon/evening. But more importantly, it demonstrates the author's elegant, practical and minimalist approach. Every page is clearly dedicated to a single subject matter: a synopsis, an encounter, or a new area in a dungeon. It is all very readable and easy to use. While higher-production adventures always come with more bells and whistles, they tend to feel a bit... intimidating for GMing, especially if you lack patience or time to read them thoroughly. Not Watchers in the Sky, though! The adventure is clear, focused, short and sweet.
This led me to check out Kelsey Dionne's own Shadowdark RPG - currently in beta, but there are quickstart rules - that try to combine the elegant modern-day D&D mechanics with a more utilitarian old school rulesets. Again, for a GM pressed for time who nevertheless wants to run a game for his friends, this kind of approach feels like a revelation, especially since I started playing with D&D 3.0 that really tried to come up with rules for everything. Knowing that I am free to improvise the rules and use simpler game systems for same type of games I've been running for decades now feel amazing.
So, yeah, thank you for introducing me to an easier way of running things! :-)
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