If I was to use a single word to describe Orbital Blues it would be 'evocative'. With a superb art direction and design, Orbtial Blues really shines and manages to quickly set the mood and transport your mind to a low sci-fi galaxy that has seen better days, with space cowboys and bounty hunters minding their business amidst americana rusting under the suns.
The rules are simple, easy to learn, easy to teach but that perfectly convey the mood and the spirit of the game. The setting is implied, rather than fully explained and detailed, so it will give you plenty of ideas and certainly transmit a certain flavour while, at the same time, giving you full control to imagine and define the specifics to your group's liking. This may not work for everyone; if you prefer something with a rich setting, pages and pages of history, long detailed descriptions, then this is not the game for you. Also, the rules are so lite yet so flexible, that you will probably need to house rule a lot of things, depening on your group playstyle.
Perhaps you want something that reminds you of Cowboy Bebop? Perhaps Firefly is more to your liking? Maybe you want to recreate something similar to Outland? The game has you covered.
If you would like to roleplay a group of misfits living their lives job by job, jumping from system to system in search of the next hit or the next bounty while running from their own demons and their own pasts, Orbital Blues is the game for you.
So gather your crew, board your spaceship and look for the nearest bounty board.
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