Orbital Blues is, quite possibly, the most stylish, most gorgeous RPG corebook you'll ever read. Following a recent trend in RPG books of presenting eminently readable rulesbooks, it's one of the few books I've read cover to cover a couple of times and never once did I feel bored or zoned out. Forget having beautiful artwork, every two-page spread is beautiful artwork; the entire book just drips with evocative art that not only sells you on the intended tone/genre of the game, but also helps to effortlessly transport you into the game's world itself. Each piece of art is genuine, and offers so much authenticity to the game itself that you'll inadvertently imagine scenarios, story beats, and entire campaigns just from their viewing.
Beyond the presentation lies a game that is simple in its execution. This is not a crunchy game, and eschews massive skills list and endless math for a clean and simple 2d6-based system. The stats lend themselves to proper character development; your numbers and bars won't just go up, your character will grow and change as a consequence of the events happening around them. It's also got the coolest death mechanic I've ever seen in a game.
And just as easy as it is for players to get into playing this game, the book's section for GMs - or "Storyteller" as the game calls the game runner - is superb. It not only walks you through what being a GM means for the game, it immediately points out some common pitfalls your typical new GM might fall into, and then goes on to describe in simple terms what sorts of stories might work well in the system. There is never a feeling of hand-holding though, just good advice.
In all, I cannot wait to run this game for my friends. You'd do yourself a favour picking it up. It's a smart game wrapped in absolutely gorgeous artwork, with an amazing layout, and it's sure to please anyone with even a passing interest in the media that inspired Orbital Blues, such as Firefly and Cowboy Bebop.
Come for the art, stay for the game.
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