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Sarhain's Guide to the Silver Flame
Publisher: Dungeon Masters Guild
by Rebecca G. [Verified Purchaser]
Date Added: 06/24/2023 15:09:43

TL;DR If you are playing or running anything to do with the Silver Flame or the Curch of the Silver Flame. BUY THIS SUPPLEMENT!

Sarhain's Guide to the Silver Flame is obviously a project of passion. It is well written and informative, it gives so many good ideas of the different ways the Silver Flame is used and worshiped in Eberron outside of just the Church of the Silver Flame as well. It eschews the visions of 3.5 writers depicting the Church of the Silver Flame as a Catholic analogy, and embraces the things that make the Church a uniqe religion in ALL of D&D. I cannot recomend this book enough.



Rating:
[5 of 5 Stars!]
Sarhain's Guide to the Silver Flame
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How to Host a Dungeon 2nd Edition
Publisher: Planet Thirteen
by Rebecca G. [Verified Purchaser]
Date Added: 03/20/2023 16:28:46

How to Host a Dungeon (2nd Ed.) has been a rather fun game thus far, however I cannot help but notice some issues with the editing and consistency of the product. The game and how it is played: How to Host a Dungeon is played in several eras of the life of a dungeon, from the creation of the world, to whatever end becomes of it in the final era. First you design the stratum of your side-view dungeon, and the caves and resources that lie within them. The second era some great elder civilization inhabits the place, then dies out or ends in some manner. Then Monsters and small tribes of peoples move in and make a home in new caves and among the ruins of the old civilization. Then a villain rises up and becomes the master of the dungeon, ending the game differs based on what sort of villain takes over. You as the player create narratives, you draw the map using several pieces of paper, you decide what happens ultimately.

What I liked about this game: I will admit I am not well-versed in Solo adventures, but this is one that I will happily go back to time and time again, because I feel like this is something that can be played over several days when I’m alone, and enjoyed. I loved the freedom and options I was given, and the suggestions given to me as well. The example art is very well done.

My issues with this game: I wish that instead of just showing small snippets of rooms there would be a little more of a “here’s a demo dungeon we did!” with each era’s description. The few times this game uses examples they work really well to help explain the game and how I can play it better.

In the second part of the Primordial Age it says “Roll 1d8 each stratum in your world...” and the table for your results only has 6 results, and from my looking I did not see anywhere what would happen if I got a 7 or 8 on my roll. So I rolled 1d6 instead.

At the end of the Magician Civilization it says that the wizards end in either “Vengeance” or “Diaspora”. It says “Build Vengeance” and “Build Diaspora”, normally when the book uses an italicized word that means there is something special about that word. Previously in the Magician section is says “Build a Vault” wherein you make a little vault and put a jinn in it. But neither Diaspora nor Vengeance are rooms that can be built, and as far as I could understand it, Vengeance just changed the map slightly at the ending of the Magician Civilization, but Diaspora has no mechanics attached to it (Outside of “How you represent those eventualities on the map I leave up to you” written in the “Lore of Magicians”). So it just felt really flat. I should note that while looking at the other civilization endings, none of them felt to be left so much to the player, which is why I call the Magicians out.

Closing thoughts: This is a really fun game, and I am extremely glad that I picked it up. I think that if they did a 3rd edition I would pick that up in an instant as well. I think it has some issues, but none that make me want to throw the game away and not play it. I genuinely think this could be a fun game to stream online, and play alongside friends as each of us makes our own dungeon.



Rating:
[4 of 5 Stars!]
How to Host a Dungeon 2nd Edition
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Eberron: Papers Please
Publisher: Dungeon Masters Guild
by Rebecca G. [Verified Purchaser]
Date Added: 09/07/2021 03:33:43

This is more than just a bunch of printouts, this is a ZIP with everything you need to create digital or physical handouts for every beaurocrat in your party. Moreover Harvey has a PDF filled with what each paper is supposed to be, supposed to look like, as well as complications one might have for not producing a convincing enough document. He goes so far as to explain why he calls it a Telegram as opposed to just a "sending".

If I had to add something or ask for an additional supplement it would be a guide to forgery, something a little more on the mechanical side perhaps.

The Long and Short is that for anyone who plays online or in-person this is a valuable asset to their collection, provided you have enough time to prep it.



Rating:
[5 of 5 Stars!]
Eberron: Papers Please
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Creator Reply:
Thank you so much for the kind review, Rebecca! Definitely thinking of adding in addendum or a follow-up something to face the idea of forging documents.
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Dread Metrol: Into the Mists - An Eberron / Ravenloft Crossover
Publisher: Dungeon Masters Guild
by Rebecca G. [Verified Purchaser]
Date Added: 08/09/2021 20:20:41

I was fortunate enough to be given a review copy of Dread Metrol.

Dread Metrol is, undoubtedly, the information many of us have been craving for a while. Even those of us who have no care for Ravenloft or using Dread Metrol as a domain of dread should read this book for the sheer information about the city during the war.

Keith and team did an amazing job in the evocativeness of this morally grey figure of Queen Dannel and making the horrors of war stand out even more. Where Barovia is the horrors of that which bumps in the night, those classical horror tropes, Dread Metrol gives us the horrors of what needs to be done. I want to call it WorldWar Gothic in the way things are represented.

The art: The production team did something that I want to honestly see more of. Sketches in supplements. Unfinished drawings. It gives DM some extra life, in my eyes, and makes me think of older editions, specifically the old 3.5 books with the quick sketches of weapons and armor.

I haven't had the chance to play through the adventure at the back of the book, but I hope to get the chance soon.

I am giving this a 5 star rating because it should be something that every Eberron lover purchases, even if horror isn't something they love. Keith and team put a magnifying glass to Metrol and show just the lengths that the people, nations, and Dragonmarked houses would go to during the last war with just a little push.



Rating:
[5 of 5 Stars!]
Dread Metrol: Into the Mists - An Eberron / Ravenloft Crossover
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Creator Reply:
Thank you Rebecca!
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Jungle Treks
Publisher: Dungeon Masters Guild
by Rebecca G. [Verified Purchaser]
Date Added: 05/11/2019 12:27:27

I got this for a my homebrew campaign. I didn't do all of the treks with my players, but They did end up loving both encounters. to this Day Gricka the Grung is one of their favorite NPC's in my game! I love it because while it was made for chult and has a chult/Forgotten Realms feel, it is really easy to plop these encounters in any setting.



Rating:
[5 of 5 Stars!]
Jungle Treks
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