Please do not let my comments minimize what I think is a good solid, but brief solo adventure.
Areas where modifications are required...
1) Stated as levels 1-3 but no adjustment is provided for which level is to be run. I'm running a 2nd level 1/1 Sorlock and had to adjust the encounters to 1 Goblin Boss with 2 Goblins as Gate Guards outside and a Goblin Shaman with 2 Goblins as bodyguards inside for proper game ballance. This gives 2 each 300xp encounters, increasing my character from 2nd to 3rd level.
2) The word Ogre is used 3 times, but there is no Ogre encounter
3) No treasure, just the 150gp reward and a Potion of Healing from the townsfolk... what happened to the 50gp collected by the Goblins every time they blow the silver horn? I recommend 1 gp per 2 xp in treasure or magic item value awarded so that this would be 125 gp in the Goblins posession, plus the reward offered by the townsfolk.
4) Need a map for the Goblin Gate/Barricade as this could be a combat situation. My first instinct would to be pay the 50gp to gain entry then negotiate via combat.
I like this adventure with the above modifications... it very nicely satisfies my requirements for character development.
Follow-up @ item 2) above: I'm a power gamer so standard DMG recommendations are not very challenging...
> Playing a Yuan-ti 2nd lvl @ 1 lvl Stone Sorcerer > 1st lvl Hexblade Warlock with 16 Con & 16 Dex & 16 Cha, all +3 modifiers, using a standard 27 pt build gives you 19 AC > 21 AC using a shield, immunity to poison, advantage on all magic saving throws, a Familiar that only uses the Help action so you have advantage on one skill roll or attack roll per round, always using two weapon fighting when hand-to-hand, plus 3 Sleep/Shield/Hex spells
> Sleep spell takes out the Goblin Boss
> Hex/Eldritch Blast takes out the 2 Goblins as Gate Guards outside > you'll take a hit or two, but Healing Surge and you're back up to full hit points
> Sleep spell takes out the 2 Goblins as bodyguards inside > maybe you'll take a hit or two before they drop
> Hex (still concentrating)/Two weapon fighting (shortswords) takes out the Goblin Shaman
> So, you've used up all your spells, except for Cantrips and are still concentrating on Hex and you're at least 1/2 dead > Perfect game balance!
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