Recently, I soloed my way through The Cradle of Madness. It is an interesting D & D adventure for characters of levels 3 to 8. I turned it into a level one adventure. It can be found in Dungeon Magazine issue # 87 (archived on the internet see the attached image). The two systems I used to play it were #1 Deathtrap Light Preview (24 pages and free). It is not a complete game (for example, there are no rules for combat). So, I combined it with #2 Ordure Fantasy a six-sided die system (19 pages). The solo engine that I used was Loner (12 pages and free). The three documents (not the magazine) are available at DriveThruRPG.
My five characters picked up the quest on the first day. Owen wanted his daughter to be rescued from the Nightmare Syndicate. A ransom needed to be paid. Owen and the characters went to the designated spot on the second day and the fight was on. The characters let one fighter live and gave the ransom money back to Owen. They then followed the wounded fighter through the wilderness. After a giant beetle encounter they arrived at the ruined keep. They had some problems getting in there. So, they decided to “lay siege” and force them out when they needed supplies. On the sixth day three fighters came out using a “new” bridge. The PCs killed them, entered the keep, and then went down the stairs. They had to get past three traps, four guard dogs, and more bad guys (cultists). After some looting, they ran into the daughter Lyza who was obviously pregnant and in love with some cleric guy. Well, my characters were not going to interfere with that. So, they headed back to town (a quiet trip) and gave Owen the bad news. Will this play out differently when you give it a try?
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