Like the rest of Vajra's products, End Times is thought-provoking, original, rather dark, and absolutely choke full of the sort of passionately written, thoroughly researched gaming content that's often worth reading simply for the experience of it even when putting together a group isn't always possible. The tone is actually somewhat lighter than that of a lot of Vajra's other "big" games (it says a lot about the company that the game about sentient apocalypses devouring humanity is the upbeat one), which, combined with the streamlined rule-system and the setting requiring somewhat less of an elaborate introduction than some of the others (it may be a little harder to explain the setting's cosmology and in-depth rules to a fellow, new GM, but because players don't need to know a lot of that stuff - and, indeed, I've found that Vajra games often work best when players are kept in the dark about as much as possible of the setting, this is less of a problem) makes it accessible enough to serve as a good gateway to games with much more complexly described worlds (like Fates Worse Than Death), detailed historical settings (like Tibet) or just extremely heavy, mature themes (like In Dark Alleys). Between that and the PbtA version, it serves equally well as either a wonderful addition to an existing collection or a new direction to take one's gaming experiences.
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