I bought this, on a whim, along with the fighting guide. I was fascinated by the combat system, and so it made sense to dive in with both.
The research that has gone into this, is evident. So, it is a fantastic resource for those that appreciate adding historical aspects to their game. I use a fantasy map, and use many of the classic character types, but this has given me ideas flushing out my universe.
i am not ready to run a purely historical setting, but I have always operated my campaign with the Tolkein mindset of one foot in fantasy, one in reality. So, I temper my fantasy elements, but I have no problem adding rules and material based in history.
So, this is a wonderful compendium to get material for just about any style of campaign.
Definitely for history folks, but this would work well in a fantasy world as well - I'd recommend for either setting.
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