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The AV campaign is already great, but this elevates it to entire another level. There is suddenly so much more nuance and depth to Otari and its people and changes to Vaults themselves are amazing too.
I didn't finish AP yet, but turning Urevian into Disney villain is something I'm looking forward to.
Just the work on NPCs alone deserves praise, but tying it all together in dozens of pages that are easy to read is something unbeliveable. Terrific work of art.
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This extencion really does what it promises. I don't use lights as often as I could, but this makes it much easier. Especially Dakness and Light spells are much more convenient now.
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Creator Reply: |
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At first I thought I can play without this mod... and to some extent it's true. But since I have this, my games are much better - players quickly know who is their target, whose turn is, who failed save... This is real quality of life adition to Fantasy Grounds.
Some effects are distracting for some players (especially blood splatters), but there are so many options how to customize everything in this mod, you can simply adjust everything as your game needs.
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Creator Reply: |
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Incredibly useful. Especially if you plan to run Kobold themed dungeon for high level party. Scaling traps is also pretty neat and the coding works like a charm.
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Creator Reply: |
ThanX for the review Tomáš! |
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- Every NPC has great story prompt (and encounter)
- This is great way haow to surprise players with unexpectes foea and allies
- Coding is perfect (as usually)
- Great art.
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Real time saver. Now I can finally build suddenly needed NPCs during a game. What took me 30+ minutes just looking for right syntax to copy/paste and edit, now takes just few minutes on the fly.
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Creator Reply: |
ThanX for the review Tomáš!! |
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First of all: you really don't need this.
It shows you utterly cool facts about your games (and about Fantasy Grounds's fairness), but at the same time your players might spend a lot of time arguing about damage output, probability, balance of classes and such things.
Be ready for that.
The software itself is great and apart from setting up Discord bot it's pretty easy to use (and there is a handy manual for anything you might struggle with) - I especially love how compact are stats that are pasted in Discord (basic text output is pretty long, but Discord posts are nicely put in three easy-to-read columns).
I hope that in the future this will also work for Guilded, but that's not entirely up to developers of this app.
Overall: If you love statistics, this is perfect program for you. If you find them distracting any you want focus on RP instead of numbers, you might want to skip this.
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Creator Reply: |
Somehow this is a 5-star review that both says "you don't need this" and "you might want to skip this".
Made me laugh very hard.
We appreciate the review nonetheless Tomas.
ThanX! |
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Easy to pick and run. Especially great for one-shots at conventions and for those nights when few players skip the game and the rest still want to play something.
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Must have tool for anyone who stream their game. With some effort you can even make custom overlays to show your audience anything you need. Basic package works pretty well out-of-the box (don't be intimidated by complexity shown in demonstration video - things are much easier than they seems), but don't be afraid to experiment with your own approach. It would be nice to have out-of-combat overlay (just players and DM), but you can make that by yourself.
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Creator Reply: |
ThanX for the review Tomáš! |
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I created many shops in the city and it saved me a lot of time when players went shopping. There are some limitations, but overall it is real game changer. All micromanagement is basically gone. And you can really easy have higher prices in small outposts far from civilization while copy of the very same shop in the capital city is cheaper than normal. All with few clicks.
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Creator Reply: |
ThanX for the review Tomas! |
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Sometimes it creates really crazy situations. But it makes combat more fun. And that counts.
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Creator Reply: |
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First of all, there are some limitations you should consider before purchasing:
- There is usually few seconds delay between input (pushing the link) and output (sound from Online player). It's normal and if you live in Europe (like me) you should be aware of it. I suppose it might be faster for users in US or Canada.
- Right now (and I'm pretty sure there are some technical limitations) it doesn't work with Rob2E's 5E Sounds (I will do some more experiments, and if I'm mistaken, I'll update this review). But even without it, It's great soundboard.
- Syrinscape Online Player is still in Beta and sometimes crashes. Again - no big deal, but be aware of that.
- Have Stop All link ready at quick bar. When you mess up, you don't want to look for it.
- Don't toy with Element: Special Effects if you don't know what you're doing. Those are parts of Moods and will play on loop (and you would not be able to stop them separately). Focus on Moods, Element: One-Shot and Element: Music those are your basic tools during the game.
Otherwise - this mod delivers what it promises. It's way easier thay other setups I tried during last year and your players can (and should) comfortably set volume of sound without any troubles (main reason we sometimes avoided using added Music - it was tedious to set proper levels).
Setting custom session-Soundboard is now part of my preparation.
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Creator Reply: |
Tomáš:
ThanX for the review!
* In the US I would say that delay is more like half a second or so (give or take for me).
* Correct. This is not meant to work WITH the older Fantasy Grounds Sounds Module (now defunct because of the extension by an FG community user who has taken their toys and gone home), but as a REPLACEMENT for it, although to date, the chat automation isn't in place, however Syrinscape has been in contact with us to flesh that out, no promises, but we hope to work that out. They LOVE THIS!
Rob |
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Great tool for any DM. Even description of NPC's sparks the flame of imagination and helps build great background story for people heroes meet on their way to glory.
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Creator Reply: |
Thank so much!! I'm glad you've found the write-ups useful! |
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I changed a lot of things to fit my setting but the core of this adventure is solid and I was delighted to run it. Story is pretty good and challenging for Tier 1 adventurers and it can easiely be seed for longer campaign if DM wants.
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Usually I'm DM and I have not much opportunities to play. This was great experience. My first run was smooth and didn't take long (as if I made all good choices on the way) but I will definitely play it again with different character - to see other parts of story.
From DM's point of view - structure could be better but I understand why author made it this way... also - I want to be a player again. This was fun.
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