Overall
I ran this game last night for seven players. In the preceding three weeks I had run the earlier Tier 2 adventures in sequence. As we are now waiting for 10-09 to drop I can look back at these four adventures. I've enjoyed running all of them and engaging with the story that they present. The introduction of the Giff in 10-06 created a new plot line and NPC for the next three adventures which continued into this adventure. The quality of writing, game play and story telling is outstanding in this adventure. I felt that this adventure progresses the season storyline very successfully.
How did it run?
The new goliath NPC was introduced, and then we jumped into the story. We had only one PC who could knew Draconic, and that PC was played as immature and impulsive, which made translations and outcomes each time quite hilarious. Each episode led well into the other, building tension at each turn. The second episode starts to build the ancient lore into the story. The Echoes of Xorvintroth is a further opportunity to reinforce the lore aspects. Then the spelljammer section is a welcome diversion. Finally the mini-dungeon at the end is a nice way to solidly complete the adventure, with the final encounter potentially being the most challenging out of the last four modules.
Minor Quibble
While the title is fitting, the blurb is misleading and should have been rewritten to reflect the actual nature of the adventure.
Message to the Writer
Well done on a brilliant adventure, this deseves a five star rating! I hope that you continue to write for Adventurers League.
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