This adventure is jammed packed. Even with only 4 at the table it's over 4 hours. Lots of good lore in this mod and it flows with the story line set up. I chose to use this one then the Moon 1-1 introduction. You really don't want to miss out on the Bonus A & B. The only problem I have is that as DM you are asked to add something from the PCs and with drop in of Adventure's League, you can't get to know your players well to tie that information into the game. All my players were new to the Moonshea Isles and so I did hand feed them some history for it all to make sense.
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