Another quality release:
- Lots of customizability, both of mechanics and of flavor.
- Balance is given a lot of thought. Possible interactions with other mechanics are explicitly considered.
- Breath weapons (just to name one) that actually scale properly with level.
Class philosophy reminds me of a combination between Sorcerer and Warlock, but with completely different flavor and better balance.
It's low-magic in the sense of no spellcasting, but not quite in the same sense as the author's major work Masters of the Mundane. I'd consider mutations to be a different kind of magic system, one that allows at least some amount of control. If anyone else has played Caves of Qud (retro-style pixel-art roguelike in a post-apocalyptic world full of mutants), this would probably be a great way to play as mutants in a tabletop version of Qud.
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