My review here will be similar to my review about Automatic Effects - Players Handbook. Everything stated there applies to this as well because the products work together perfectly. Automatic Effects does everything as advertised for a great price. As it is built to work with SilentRuin's Equipped Effects extension, I have only used it with that enabled, and watching it work is like magic. Speaking of magic, as the DMG handles magic items, I'll comment on those here. The amount of work that went into coding all of the magic items is absolutely astounding. Once you familiarize yourself with the notation for the items, it's so easy to throw them at your players without having to worry about making sure rolls are updated to the proper numbers and everything else that comes with them. It's as easy as drag and drop, identify, and forget. The players are then able to manage all of the effects for themselves and are even able to unequip the items and have the effects automatically taken away(note) (this works wonders for middle of the night combats with no armor evil grin ). I built a custom random magic items table just to give them out more frequently because they are so much fun to play with. I'll probably regret it in a few levels, but nothing some anti-magic fields can't fix right? I am looking forward to the future updates for this product and can't wait for the next few books to be released.
--(note) The fully automated loading/unloading of effects is tied to SilentRuin's Equipped Effects Extension so the fully automated stuff is a result of that, but can still be quite easily managed on your own without it as you just need to drag in the pre-built effect for it to work.
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