Spoilers
Fascinating module. It's "Event Horizon", but baked into a small 'venture for the crew. I had the benefit of not knowing what Event Horizon even was until my players informed me afterward, and was informed that this being the case, I brought an incredibly fresh perspective to it. I very much got the impression that my unawareness of the source media was what lent to them actually enjoying themselves here, but I had also gone through the trouble of building a map for this with a friend (who may release it, eventually!). I discarded most of the baked in hallucinations for things that my player's may be interested in, but I very much gave them the direction of locking things up and making sure that they visited the bridge first to get things rolling and give them the opportunity to address pieces of the ship in chunks. I think if you do that, you can allow the module to shine a little bit more. Add some problem-solving to the general nature of it. Perhaps don't expect them to go back to the lower deck. I had a good time running this one, though; production value helped.
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