Overview
Written by the Gold Ennie Award winning AL author of Stygia Untamed, Electrum best seller A Dragon's Breath, and DC Battle winner A Wolf's Whisper, this adventure has some fun and enjoyable moments that we've all come to enjoy from this writer. Our table of five players had fun, were suitably challenged with different types of encounters, and got to use a wide variety of skills.
How did it run?
The structure of the story delivered by this adventure is pretty nice, and the character of Tree-Eye gets involved. I found the lair based mechanics awkward to use in the first encounter. I gave Tree-Eye a key role in the second section of the adventure. i don't much like the weather based challenges as they are a bit over-used in Season 10, and so I focussed on the social encounter aspects that are part of this second section. The third section is interesting, while for the last section I used the dragon encounter because dragons are fun to use.
My Impressions?
I felt the text was a bit awkward at times, and the lair mechanics really need to be clarified in the first encounter. The use of acid in the lair doesn't make sense. The gather quest components are not necessarily going to work well exactly as written, and so it's better to combine them into the shop/chwinga combination and make the most of these two social encounters with the aid of Tree-Eye. This avoids this section from becoming tedious.
Overall
The design of this adventure makes for a very fun experience for the players, with some shortcomings in the details of the mechanics, and in the writing style. The DM should focus on making this adventure as fun as possible, as the next one in this storyline is quite serious. With this in mind, the players should be able to enjoy the adventure as much as the others by this writer. I would have given this five stars, but I've notched this down to four stars due to the aspects noted.
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