The sixteen new warlock patrons found in these pages are a great source of character ideas not just for PCs, but DMs as well.
Players will want to work closely with their DM at the outset of the campaign (or when integrating a new warlock into the party) when using these patrons. Each one comes with their own intriguing twists and agendas, but that means this is not a book of 16 one-size-fits-all patrons. Eledos, Tree Horn is a pretty cool unicorn, but you might have some issues using him as your patron if the campaign is going to deal with courtly intrigue or crawling through sewers. The flipside to that is you can easily come up with great character motivations from what you'll find here, and expect the patron to put some unexpected demands on your PC down the road...
I'm usually a DM, and this book is a treasure trove of inspiration in that regard. Need an interesting warlock NPC? You won't find any specific ones here, but the patron write-ups are robust enough to give you clear ideas of who would serve these beings. The adventures practically write themselves: the PCs try to liberate a town from being used as psychic fuel for the One Mind, or are locked in a game of deadly cat-and-mouse with a servant of the Lord of Broken Horns. There are some sparks of campaign-spanning villain ideas in here as well, but those will take a lot of personal effort on the DM's part as that is a bit beyond the scope of what the guide sets out to provide.
You won't find new spells or feats inside, but that's fine. The DistractedElf's Guide to Otherworldly Patrons promises options to enrich your role-playing experience, and it more than delivers on that.
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