Waking of Willowby Hall is a masterfully done work. I have now run it on 3 different occasions. I have ran it both with the authors own system Knave and with Old School Essentials. It worked well with little to no work from the GM to adapt for both games.
Waking of Willowby Hall does an amazing job as a one shot of putting players in an obvious adventure situation with interesting characters and wide open options for them to pursue their own goals. The nonlinear set up and the way that interacting often causes destruction of the Hall itself along with the waking mechanics that the hall has as the giant smashes with his bell leads to no two adventures running the same.
In my experience having run ttrpgs since the early 2000s I would say that Waking of Willowby Hall is probably the best one shot dungeon I have ever had the pleasure to come across. It masterfully uses a clock, nonlinear dungeon design, good layout design and various faction play to bring all the best parts of OSR game play while having enough whimsy to allow me to run for anyone from ages 6 to 60 without worrying about the content.
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