This book has a similar problem to the Brancalonia corebook- it's of limited use, outside of the narrow confines of Brancalonia.
It is very well written- however, the content is just aimed at low level and all the subclasses and even the new class aren't fleshed out past level 6 (they just stop and don't even follow classic 5e level breaks). There's a limit to what you can do with this book sadly, which is a shame, because some of the ideas presented are fantastic and the subclasses really draw the eye.
Purchase this if you want to run low level adventures, or you're a fan of the entire Brancalonia concept. Avoid if you were hoping for something more widely applicable.
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