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Mummy: The Curse Second Edition
Publisher: Onyx Path Publishing
by Troy L. [Verified Purchaser]
Date Added: 10/11/2021 09:35:05

Mummy is a strange animal. It has very different starting conceits than most Chronicles of Darkness games. First, when your mummy awakens, it is full of power but very little idea of who they are and why they are awake. They regain more Memory as they remain awake, but they also lose power at the same time. It gives an interesting pressure to each descent where you're racing against the clock of your own power. Also, the more Memory you gain, the more likely you are to develop your own desires and maybe want to rebel against your Judge (the dread power you serve.) However, if you do not do what your Judge wants, they can punish you by taking away some of your Sekhem and/or your Memory. So you can't just flip your Judge a bandaged-wrapped middle digit. You need to figure out a way to bend the rules without breaking them to accomplish any goals other than what your Judge had decreed.

Second, mummies do not experience time in a linear fashion as humans do. They, instead, can wake up (or Descend in game terminology) out of order. Their first Descent might be in 2021, but then their second could be in 1776, then 1942, then 420, then 3442 on Mars. It is an elegant way to get around the whole, "this may be my first time playing this Mummy, but they had to have awoken at some point prior to this, why are they statted as a beginning-level MummY?" question. It also allows you to tell very different stories than are normally possible. You can have a Mummy wake up to find out a Relic has been stolen from a nearby museum. They do their investigation and figure out how the thief broke in and stole it. However, they can't figure out WHERE the thief is. They seem to have just disappeared with the Relic. The Mummy then goes back to sleep and wakes up a few weeks earlier, and using the information they learned on how the thief broke into the museum, they steal the Relic for themselves before the thief can. That's not the kind of story you can tell in most RPGs.



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[5 of 5 Stars!]
Mummy: The Curse Second Edition
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The Storyguide's Guide to Telling Stories: A Guide
Publisher: Onyx Path Publishing
by Troy L. [Verified Purchaser]
Date Added: 09/29/2021 12:39:02

Full disclosure: I am writing this review based on a free copy provided by the author.

This product is meant to provide clarification, commentary, guidance, and houserules for using the Trinity Continuum: Core rulebook.

The Good: The book does a great job of making the rules clearer than they were written in the core book. It also has useful suggestions on how to apply the existing rules to situations where it is not obvious how you'd apply the rules. (There is great part of the book where he gives examples of using every attribute with the Aim skill to fire a gun.) It also points out where there are inconsitencies within the core book and offers guidance on how to resolve them. The author does an admirable job of walking the line between explaining and critiquing the rules in the most useful way possible.

The Bad: As someone who has run around 30 sessions of Trinity games, I don't agree with some of the interpretations, house rules, and suggestions, but I also don't see any obvious problems with following them.

The Ugly: Like any self-edited and -published book it has some errors in layout and typing, but it is still very readable.

Overall, I think this book is extremely helpful, and it addresses a number of questions I've seen on various internet forums and sites regarding the system. It is well-worth your money and time to check out.



Rating:
[5 of 5 Stars!]
The Storyguide's Guide to Telling Stories: A Guide
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Trinity Continuum: New Lives
Publisher: Onyx Path Publishing
by Troy L. [Verified Purchaser]
Date Added: 07/01/2021 13:22:10

This is a nice, short file with solid paths and some very useful skill tricks, like Rope-a-dope. Well worth the two dollars. It's a great example of path construction and skill trick creation.



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[5 of 5 Stars!]
Trinity Continuum: New Lives
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V20 Beckett's Jyhad Diary
Publisher: Onyx Path Publishing
by Troy L. [Verified Purchaser]
Date Added: 07/25/2018 08:00:32

Whether you are new to the lore of Vampire: the Masquerade or have read every sourcebook, Beckett's Jyhad Diary has something for you. Not only is it a copmpelling, epistolary recounting of Beckett's search for the Book of the Grave War and the Tremere who has it, but it also is an amazing travelouge of the World of Darkness. On top of that, it takes each chapter and gives Storytellers advice on how to integrate that chapter's story into their own chronicle. This is probably the best in-world artifact-as-game-book I've seen.



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[5 of 5 Stars!]
V20 Beckett's Jyhad Diary
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