This is a super interesting game to run and play. It turns a lot of RPG conventions on their head. For example at character creation the Mummies are walking gods, they can resolve almost any problem effortlessly, but they have no personal agenda or real will of their own. Their main goal is to recover their sense of self, but the more that they recover their memories do they really understand how much they gave up to serve their gods.
Running it for a group of experienced players, the phrase "ITS JUST THAT EASY?" came up repeatedly with the same sense of disbelief, as if they were getting away with something. It brought back a sense of wonder as well as many cases of the giggles. Yet the roleplaying never suffered for it. My players got really into the being out of time and seeing a world progress without them aspects of the game. While I got to tell the ENTIRE story I had prepped which never happens.
10/10 would play on either side of the GM Screen.
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