Originally, this was written to create more noticeable differences between weapons, for example, between a quarterstaff and a club, by giving weapons different advantages, and it can certainly be used that way. I use this to create special weapons one step down from magical weapons: weapons of higher quality that give special bonuses, and it wouldn't be hard to create more of these, kind of the weapon-equivalent of trinkets. Either way, this is an interesting approach the weapons and an interesting supplement.
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