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Prowlers & Paragons Ultimate Edition
Publisher: Mobius Worlds Publishing
by Lee [Verified Purchaser]
Date Added: 10/09/2023 11:44:21

I love the feel of this game and how it plays. It has the feel of Champions but with a faster, smoother system. Character creation is as flexible as any superhero game out there, but the time it takes to make characters, especially for a GM, is amazing.



Rating:
[5 of 5 Stars!]
Prowlers & Paragons Ultimate Edition
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DEGENESIS: Artifacts
Publisher: SIXMOREVODKA
by Lee L. [Verified Purchaser]
Date Added: 02/05/2021 09:36:42

I have been following this project for about 2 years. I have a couple people who are interested in the setting finally and I cannot wait to give this rich setting life for my friends. The arywork is what drew me to the site and it is the system and the setting that have kept me comming back to it.. Please, if you have the ability to, download the rules, but even better... buy the book. It is like an artbook with a game behind it.



Rating:
[5 of 5 Stars!]
DEGENESIS: Artifacts
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The Warrior Adept
Publisher: Pinnacle Entertainment
by Lee L. [Verified Purchaser]
Date Added: 03/21/2020 09:16:03

This is a really well written Arcane Background. I know that it is part of a setting Ron is working on and I cannot wait until I have the chance to see the whole setting in action! If you like the idea of a Warrior Mage with a psychic weapon, this is prefect for you.



Rating:
[5 of 5 Stars!]
The Warrior Adept
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Possibility Blackout
Publisher: Ulisses Spiele
by Lee L. [Verified Purchaser]
Date Added: 04/27/2019 20:33:20

Wonderfully written and a great story. Cannot wait to drop some players into this campaign.



Rating:
[5 of 5 Stars!]
Possibility Blackout
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Creator Reply:
Bless you and thank you so much. I hope you and your friends have a great deal of fun running this. Let me know how it goes, please?
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Streets of Bedlam: A Savage World of Crime + Corruption
Publisher: FunSizedGames
by Lee L. [Verified Purchaser]
Date Added: 11/23/2018 21:37:56

I have run this game several times at Cons and have made sure all teh players were comfortable with some grim and dark themes first. It is very much "Sin City" level of odd and awesome at the same time. It is very adult, but well written.



Rating:
[5 of 5 Stars!]
Streets of Bedlam: A Savage World of Crime + Corruption
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Shaintar: Legends Arise (Players Guide)
Publisher: Savage Mojo
by Lee L. [Verified Purchaser]
Date Added: 11/23/2018 21:33:12

Great book with lots of character options, almost too many at times! Would play in a game of this at anytime.



Rating:
[5 of 5 Stars!]
Shaintar: Legends Arise (Players Guide)
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Accursed Player's Guide
Publisher: Baskerville Games
by Lee L. [Verified Purchaser]
Date Added: 11/23/2018 21:31:23

Accursed is an amazingly well written and wonderful background and book. The players guide is a brilliant addition to this as it adds an option for the players to build characters and learn the world without revealing all the background game master information to the players. Highly recommended for anyone who loves League of Extraordinary Gentlemen or other “Monsters” are the good guy’s style settings.



Rating:
[5 of 5 Stars!]
Accursed Player's Guide
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Accursed
Publisher: Baskerville Games
by Lee L. [Verified Purchaser]
Date Added: 11/23/2018 21:29:16

Wonderful Fun and a great concept. Would love to get a group to play this setting! [not run, I want to play some times too]



Rating:
[5 of 5 Stars!]
Accursed
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Savage Worlds Super Powers Companion (2nd Ed)
Publisher: Pinnacle Entertainment
by Lee L. [Verified Purchaser]
Date Added: 11/23/2018 21:27:09

One of the easiest to use Supers systems on the market. Adpts very well to Teen Hero and Street Level games as well as high powered settings!



Rating:
[5 of 5 Stars!]
Savage Worlds Super Powers Companion (2nd Ed)
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50 Fathoms Explorer's Edition
Publisher: Pinnacle Entertainment
by Lee L. [Verified Purchaser]
Date Added: 11/23/2018 21:11:08

50 Fathoms is an amazingly well written and wonderful background and book. This book has the, in my opinion, best written Plot Point Campaign to come from any Savage Worlds book to date. Wonderfully written and great fun to run. The mix of Humans from Earth in a world of High Seas Fantasy is very well done. Highly recommended for anyone who loves Pirates, The age of sail and fantastical creatures and beasts.



Rating:
[5 of 5 Stars!]
50 Fathoms Explorer's Edition
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50 Fathoms Explorer's Edition Player's Guide
Publisher: Pinnacle Entertainment
by Lee L. [Verified Purchaser]
Date Added: 11/23/2018 21:00:46

50 Fathoms is an amazingly well written and wonderful background and book. The players guide is a brilliant addition to this as it adds an option for the players to build characters and learn the world of Caribdus without revealing all the background game master information to the players. Highly recommended for anyone who loves Pirates, The age of sail and fantastical creatures and beasts.



Rating:
[5 of 5 Stars!]
50 Fathoms Explorer's Edition Player's Guide
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Prowlers & Paragons Core Rules
Publisher: LakeSide Games
by Lee L. [Verified Purchaser]
Date Added: 06/21/2015 23:29:52

P&P is one of the best Supers games I have ever purchased. It is a very well done system with a flexible character creation system like some of the other Supers RPGs I have loved in the past. The system is narrative enough to make a cinematic game with a lot of great role play. The system uses a lot of 6 sided dice and is unusual in that the important part is to roll evens on the dice. If you roll a 6, you get a success and get to roll that die again. Then you compare your success to the targets successes and the difference determines who will get to describe the outcome and if the opponent gets to embellish upon the final outcome. If you are wanting to see more, check out the Quick Start rules for free here on DriveThru.



Rating:
[5 of 5 Stars!]
Prowlers & Paragons Core Rules
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The Strange Corebook
Publisher: Monte Cook Games
by Lee L. [Verified Purchaser]
Date Added: 10/22/2014 00:11:54

I was a fan of Numenera and when I saw there was another game using the system I had to take a look at it. I have to say, not only is the book itself visually stunning and well laid out, but the setting is completely brilliant. I can honestly say that the setting it the one complaint I had about Numenera. The system and character creation fascinated me, but the setting was a little too off putting and difficult to grasp. The Strange will completely replace Numenera for me and my group. I can not wait to get more information and material for this game. It will be one I run at local Cons every time from now on.



Rating:
[5 of 5 Stars!]
The Strange Corebook
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AMP: Year One
Publisher: Third Eye Games
by Lee L. [Verified Purchaser]
Date Added: 07/24/2014 22:19:18

First, I have to disclose that this review may be a touch biased, as I am in the book under playtesters.

That said, this is one of my favorite Superhero systems. I have played Champions, V&V, Marvel [TSR and Cortex], Mutants and Masterminds [all versions], Savage Worlds Supers, Icons, Capes and MANY others. You could say Supers game are my favorite genre. I am also a fan of Third Eye Games products. I own most of them and am in Part-time Gods [pg 196]. Everytime they come out with a new rules set the system gets refined a little and this is one of their best. The system plays smooth and has a feel of Season One of "Heroes" or "Misfits". It is gritty and flexible. it is also a great start [it is called Year One after all] to what I hope becomes one of their best lines. I have run several sessions of the system and find my players coming up with some amazing combos that they think breaks tha game, only to find that they are still on par with all the other players and NPC's. Great timeline style background and some wonderful NPC's in the book to get the juices flowing on character ideas. I cannot wait to see where this system and setting end up going in the "Years" to come!



Rating:
[5 of 5 Stars!]
AMP: Year One
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Dust Warfare: Core Rulebook
Publisher: EDGE Studio
by Lee L. [Verified Purchaser]
Date Added: 05/25/2012 13:04:54

Dust Warfare is a full on miniature wargame, set in the world of Paolo Parente's world of Dust. Designed by Andy Chambers and Mack Martin, this alternate World War II game adds in a touch of the science fiction element. With various sized walkers that replace traditional tanks, Laser Grenadiers, Zombies and phaser weapons, this game steps froward from the Dust Tactics board game in so many ways!

While some were never upset with the idea of it being a miniatures board game, I know many who were waiting for this version of the game, as they didn't have the satisfaction brought about from the hobby elements of a true wargame. The cards used in games of Tactics are not used in Warfare. Instead, each unit has an entry in the book that has all its relevant information at your finger tips. The stats are also slightly different for some weapons, but that is out of a need to make them more playable in this new system. The addition of ranges to the weapons and movement for units enhances the game play in many ways. It allows for more tactical play and also allows for creative and stunning terrain elements to be added to your table. The terrain rules are quite unique in the fact that one piece of terrain may cause issues for a walker, but still be cause a troop to have no restrictions at all and vice-versa. It also means that scenarios can be flexible and story driven without sacrificing fun or smooth game play. These new rules were designed with organized play in mind as well. The tournament and campaign systems are set up to help organizers and players make each event a unique and rewarding series of games for the players involved. The Battle Builder for tournament play is a great addition to the system and something that as a playtester for Dust, I did not get to see until the rules came out. It is an awesome way for you to be able to look at your opponents list and them bid Scenario points towards the upcoming game to try and give themselves some advantage in terrain, objectives, or battlefield conditions. Each player has without sacrificing fun or smooth game play. These new rules were designed with organized play in mind as well. The tournament and campaign systems are set up to help organizers and players make each event a unique and rewarding series of games for the players involved. The Battle Builder for tournament play is a great addition to the system and something that as a playtester for Dust, I did not get to see until the rules came out. It is an awesome way for you to be able to look at your opponents list and them bid Scenario points towards the upcoming game to try and give themselves some advantage in terrain, objectives, or battlefield conditions. Each player has a limited amount of Scenario Points [2] to spend on these and a roll of 5 dice determines who has to start allocating their points first. These will be used in tournaments and can be used for pick up games as well.

Dust Warfare uses the same core mechanics for "hitting" and "damage", as well as actions, but that is about where they similarities end. Cover, saves, and reaction all work very different in this game. It is all a smooth transition and after a game or 2 you will not notice the changes that much [to be honest, I like these rules much better]. The rules are simple and easier to use and make the play move faster than in Tactics. Reaction, for example, you do not have to roll to try and react, you just get a reaction marker that removes an action from the unit. So, you can not react if you have already received a reaction marker this turn. They have also added rules for Suppression, this can affect your units actions as well as being a way of keeping track of if a unit is in retreat or not.

Each unit is worth a set number of AP and players agree upon a number of AP to play before selection their forces. The game has three different point ranges; Small [200 AP or less], Medium, also called a Tournament Engagement [between 201-400 AP] and Large [401 AP or more]. Players must choose at least one platoon, but may opt to add an additional platoon structure for each 150 AP [or part there of]. So in a 200 point game a player may opt to make one platoon or can have 2, keeping in mind that each platoon mush have at least a Command section and a mandatory 1st Section choice for each one. Each platoon may also take up to 1 Hero for each 150 AP [or part there of] allowed. Some Heroes also have a Special ability called Leadership that allows them to be the Command Section of your platoon. If you use them in this manner, they count as the Command Section, but also count toward the number of Heroes you can take.

The dynamic way you build a force and the scenarios you can play with these rules make the system and exciting and fresh new game. I for one can not wait to face an opponent with an all Zombie and Axis Ape army just to see what they can do!!!



Rating:
[5 of 5 Stars!]
Dust Warfare: Core Rulebook
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