Orginally posted here: https://theotherside.timsbrannan.com/2021/11/review-chromatic-dungeons-part-1-basic.html
Chromatic Dungeons, Basic Rules
Basic Rules, Monsters & Treasures. 58 pages, soft-cover, color cover art, black & white interior art.
For this review I am considering the two soft-cover Basic Rules books and PDFs.
The Basic Rules of Chromatic Dungeons consists of two books a Players Book and a Monsters & Treasures book. The material for the Game Masters is split between the two books. Players only need the Player's book, but the GM will need both. Considering the prices of the books this is not a problem.
The guiding principle for Chromatic Dungeons is to provide an old-school ruleset, say circa 1981, but still have some new school sensibilities. Because of this it does not make much sense to call Chromatic Dungeons a "retro clone." It is an old school game yes, but the rules inside are an interesting mix of old and new school mechanics. I will point these out as I move through the text but to put the major selling point up front, this is the game you are likely to have the most success with when introducing old school play to newer players. I will detail more (and a few more times) as we progress.
The Basic Rules are designed to introduce new players to the CD game. It has a lot in common with it's progenitor game, Dungeons & Dragons, in particular the 1981 Moldvay Basic set. It is written for people that have never played before. This is still a good thing since one of the goals I believe of this game IS to introduce new players to old-school gaming.
Basic Rules, Monster & Treasure
This book is primarily for Game Masters.
The bulk (2/3) of the book is about monsters. It starts off with what the descriptions of the monsters mean, how to read the stat blocks and so on. The stat block is pretty similar to what is found in *D&D circa 1981, so reading or even adapting to other games is easy. While XP values are listed Treasure type is not.
There is a section on special monsters, such as having the abilities of a character type or class. As well as assigning numbers for ability checks for monsters. Something that will be easier in the "Advanced" version of the game.
The monsters are grouped by category rather than all alphabetical. The Categories are Beasts, Dinosaurs, Dragons, Elementals, Fey, Fiends, Giants, Humanoids, Lycanthropes, Monstrosities, and Undead. Nearly all the usual suspects are here.
Some monsters are given the alignment of "n/a." This is typically true of creatures that are too unintelligent for alignment such as dinosaurs, or humanoids that can be any alignment. I do think for creatures like beasts, dinosaurs and elementals that "neutral" would have been fine and for humanoids "any" would have worked. Fiends are all Chaotic and so are most of the Dragons, Giants, and Undead.
The Treasure section covers not only magical treasures as expected, but gives us an alternate treasure type system based on the monster's HD. So not dissimilar to 3e or 5e.
Both Books
Both books are filled with evocative old-school style art. Some of it from various stock art artists the Old-School community knows, but a good deal is original and new art. Much of it clearly enfluenced by 40 years of playing. The art goes beyond "Euro-centric" D&D art and variety of ethnicities, genders and peoples are represented.
Both books are really directed and written for people coming into the Old-School RPG scene anew. While there is a lot to enjoy here if you are an old Grog, and the art in this case is a particular treat, the audience that will get the most out of this are a generation younger. If you still have your original D&D books from the 1970s and 80s you will still find enjoyment here. Especially if you are like me and enjoy seeing the design choices of "D&D's Greatest Hits" here.
Both PDFs are fully bookmarked.
This game is a great game to introduce new players, new to RPGs or new to Old-School style games, to the ways of playing of the 1980s. Sure it is not exactly how we did it, but it is a great compromise between Old and New school. This game is also the perfect introduction to the "Advanced" game of Chromatic Dungeons. Finally, someone has made a "Basic" game that works great as an introduction to an "Advanced" game and one that works well enough on it's own. Yes, yes there is Old-School Essentials and Labyrinth Lord that have both Basic and Advanced options, but Chromatic Dungeons' Basic game is truly that, an introductory game, "Basic" and "basic" at the same time.
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