To sum up the review in advance I would say that I think this is probably the best book to buy currently available if you want to run a campaign set in Ireland's mythic past or even a straight historical game set in the Medieval period. Even if you are not using Tunnels and Trolls I would strongly recommend giving this book a look because of the very well presented setting information. In addition there are excellent mechanical choices that basically make this for Mythic/Medieval Ireland what Pendragon is for the Arthur Cycle, i.e. "the game" that precisely conveys the setting's feel.
For background I'm Irish and speak Irish Gaelic.
"Mythic Ireland" to me conveys the setting common to the Medieval sources in which Irish myth is presented. This is the ancient Celtic past as imagined by Ireland's Medieval society. These myths have two features, one well known, the other less well known:
- The presence of mythic beings who are presented as some ambiguous combination of gods, fae or simply magically potent men and women
- An idealised political structure. That is the four provincial kingdoms ruled over by a high king. As opposed to the reality of hundreds of individually competing kingdoms with occasional loose ties of tribute.
- That conventional everyday life in these myths was imagined to be identical to that of Medieval Ireland. This is similar to how Arthur, despite his historical setting being Late Roman Britain, is imagined in a chivalric fuedal society.
Many books concentrate on the first point, but it is quite difficult to get a good idea of everyday life in Medieval Ireland without reading 300+ page academic tomes. Briquelet has basically done this task for you in a way that conveys all the useful "table relevant" aspects of the society. He also gives a neat little guide to the idealised political structure taken straight from the myths.
This includes details on:
Clothing, Food, Games, Sports, Housing, Legal Matters, Religion, Marriage, coinage, the structure of society and War.
This is done in thirty highly readable pages! The hierarchical structure of society in particular is very hard to get a clean simple explanation of, even in academic sources. This includes everybody's social rank and the typical make up of an average household.
Along with this is the introduction of the Clú attribute. Clú is a bit hard to translate. It roughly corresponds to the English "reputation", but not in the sense of modern "fame" but how frequently people tell stories of personally meeting you and seeing your accomplishments. It's also tied into the power of magic and curses in Irish myth and in the Medieval period was related to how the community treated you. Again this is a subtle concept that would normally difficult for a GM to get right. But Briquelet introduces the Clú attribute and some associated mechanics that just naturally bring about the right feel. Think of how Passions and Traits in Pendragon naturally guide the game toward the right Knightly feel.
The selection of monsters sticks quite closely to what the myths actually feature without getting into pseudo-Celtic monsters more inspired from modern novels. This includes the various witches (mechanically summarised as two seperate monster types) which I've rarely seen mentioned in RPG attempts at Ireland.
There's also a bunch of useful little details such as lists of names and a very accurate guide to pronunciation. The pronunciation I would characterise as being as close as you can get in English to how everyday Medieval Irish sounded.
So if you are in any way curious about Ireland's past, either mythic of historic, I strongly recommend getting this nice volume.
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