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DDAL10-04 Cold Benevolence $4.99
Average Rating:4.1 / 5
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DDAL10-04 Cold Benevolence
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DDAL10-04 Cold Benevolence
Publisher: D&D Adventurers League
by Peter S. [Verified Purchaser]
Date Added: 10/27/2022 13:04:22

This is a more exploration and social heavy module, though it does have a potentially dangerous combat or two. As others noted, the various checks required by exploration & interactions can wildly swing success & enjoyment of this adventure based on party composition, or the DM's ability to modify the module to better accomodate ill-suited parties. My party had a decent spread of skills, so while things weren't smooth sailing we really enjoyed this adventure.



Rating:
[4 of 5 Stars!]
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DDAL10-04 Cold Benevolence
Publisher: D&D Adventurers League
by Darren O. [Verified Purchaser]
Date Added: 08/27/2021 15:54:56

This adventure has 4 main "encounters" as seems to be the norm in this season. Each encounter has a small scene that can be "beaten" in many ways.

One thing I found a little lacking is that the locations of the each of the chwinga are close together (around 4-6 hours regular pace travel) but there is no real thought put into how they make the journey from Wyrmdoom Crag all the way to "civilization". It also begs the question, if they could just travel to ten towns, why did they not do so long ago? I think the travel from Wyrmdoom to the location of the chwinga would take about 5-6 days of travel! I did not want to run an enounter in the wilderness fearing that I might run over the time I had to run the session.

Some of the group checks can be a little hard, my group had trouble on the mountain climb. 16 DC is pretty harsh. They just took a long rest because they had cold weather clothing though and I really couldn't see any reason not to let them.

The chwingas are adorable as they should be and the players enjoyed them a lot, especially how each one is very unique. Recommend this adventure with a few tweaks by the DM.



Rating:
[4 of 5 Stars!]
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DDAL10-04 Cold Benevolence
Publisher: D&D Adventurers League
by Cameron E. [Verified Purchaser]
Date Added: 07/21/2021 09:47:00

Just ran this for an AL table. This was a fun conclusion to the Tier 1 encounters with Frostclaw! Most of the party had played parts of the Tier 1 adventures before so there was already motivation to fight Frostclaw. The exploration and social encounters to get the help of the Chwinga was fun for the party, but the payoff wasn't there.

The party enjoyed their encounter with Frostclaw, but was a bit bummed that this didn't end in Frostclaw's defeat. It also seems in the module as written that the Chwinga didn't do anything they are just there to "end" the encounter but the party is on their own. It would have been nice to have the Chwinga take away some of Frostclaw's Legendary resitances, or maybe Frostclaw default has more health or + to hit and the Chwinga take that away if you recruit them or something... As is I just don't know what the point of recruiting them was.

I also don't like the Robe of useful items table including GP patches when there are already gold limits in the S10 rules. If the players are going to get gold for playing the adventures what is the point of giving them more gold they can't use?



Rating:
[3 of 5 Stars!]
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DDAL10-04 Cold Benevolence
Publisher: D&D Adventurers League
by Bill C. [Verified Purchaser]
Date Added: 04/14/2021 23:28:51

A fun and fanciful fairy tale! As an RP heavy GM, I enjoyed this module. Light combat, heavy social and exploration. Ylvis "What's the meaning of Stonehenge?"



Rating:
[5 of 5 Stars!]
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DDAL10-04 Cold Benevolence
Publisher: D&D Adventurers League
by Brett W. [Verified Purchaser]
Date Added: 02/17/2021 20:03:59

Though the concept of securing the blessing of various (admittedly interesting) chwingas is a solid structure for an adventure, this module is very difficult for Tier 1 parties to succeed. All of the important aspects of this adventure are locked behind Group Ability Checks that are incredibly difficult for Tier 1 parties (DC 14+). If the adventure is run as written, any level of exhaustion gained by the player characters would spell defeat if not death. Also as written the magic item reward is only awarded if the players have a complete success, not failing any of the major Group Ability Checks. For a Tier 1 adventure, it is incredibly unforgiving and this can lead to a negative player experience. The references to the Rime of the Frostmaiden hardcover, with little additional information, also makes it feel like the adventure is incomplete, missing important context to create an organic and living experince in the environments and towns found in this adventure.



Rating:
[2 of 5 Stars!]
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