This adventure has 4 main "encounters" as seems to be the norm in this season. Each encounter has a small scene that can be "beaten" in many ways.
One thing I found a little lacking is that the locations of the each of the chwinga are close together (around 4-6 hours regular pace travel) but there is no real thought put into how they make the journey from Wyrmdoom Crag all the way to "civilization". It also begs the question, if they could just travel to ten towns, why did they not do so long ago? I think the travel from Wyrmdoom to the location of the chwinga would take about 5-6 days of travel! I did not want to run an enounter in the wilderness fearing that I might run over the time I had to run the session.
Some of the group checks can be a little hard, my group had trouble on the mountain climb. 16 DC is pretty harsh. They just took a long rest because they had cold weather clothing though and I really couldn't see any reason not to let them.
The chwingas are adorable as they should be and the players enjoyed them a lot, especially how each one is very unique. Recommend this adventure with a few tweaks by the DM.
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