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Crashing Beasts & Crumbling Halls
Publisher: Nothing Ventured Games
by Audun M. B. [Verified Purchaser]
Date Added: 04/04/2021 14:55:07

As a standalone product this will be a great buy. Though as a Fate book, not so much. More than an actual new Fate book, it is a merger of several other books, where the text is more or less lifted directly from those books. Most of the DnD parts are actually from the Fate Freeport companion, it includes the most important parts of Fate Adversary Toolkit as well as the Fate core rules. There are aslo some extra rules from War of Ashes. While this is a great combo, it doesn't really add much new to Fate. As a fantasy version or DnD version of Fate, it doesn't really add much. The Freeport Companion adds monsters, a setting and characters, as well as most of the rules in this book. Dungeons of Fate is a quick and dirty version (one page) that allows you to mostly the same as this game. Aperitana Arcana, while not my favourite, adds original material and rules.The online Pathfinder Fate Accelerated conversion adds loads of details with example stunts and ways to play different character classes. And then there's Fate System Toolkit and Adversary Toolkit.

So if you want to play Fate in a DnD world, and don't own Freeport Companion, Fate Adversary Toolkit and Fate Core, buy this book. If you are a Fate player looking for good resources on how to play DnD fantasy with Fate, you don't really need this book.

Though, if they add a Bestiary (there's two monsters in the book now), and some more on how to play classic classes of DnD (ie. suggested stunts and aspects for a Warrior, Rogue, etc), this Fate hack would be worth the money.



Rating:
[3 of 5 Stars!]
Crashing Beasts & Crumbling Halls
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Grim World (Dungeon World & Fate Core Supplement)
Publisher: Boldly Games
by Audun M. B. [Verified Purchaser]
Date Added: 04/04/2021 03:14:35

The writing and illustrations are great work, don't judge this book by the boring cover. If you want to play grimdark, it's great. Lots of ideas to incorporate into your own game, both for Fate and DungeonWorld players. If you want to play grimdark in DW it's probably very useful, but as I mostly in the Fate camp I would say this is really underrated as a Fate supplement. Rather than a hack of Fate for conversion to more DnDish stats, which you can find a lot of here on DriveThruRPG, this is stays true to Fate. Rather than a how-to of how to fit DnD stats into your Fate game, this book shows how to put GrimDark into your character. Playbooks for Fate is arguably a DW hack of Fate instead of DnD hack, but it's way more useful. What kind of character to play, and how, is the core of the setting in role playing games. The Fate playbooks are open-ended of course, but with lots of ideas for stunts and aspects it shows how to flesh out the character you want. The stunt-based magic is also well done, seemingly balanced and easy to incorporate in a game without lots of new mechanics.



Rating:
[5 of 5 Stars!]
Grim World (Dungeon World & Fate Core Supplement)
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