This adventure was a pain to run, but your results may vary.
my gripes are as follows:
1: no one likes chase sequences and the lower the stakes, the less players care. "go get that goat!" is not gripping. i'd emphasise how close the tribe is coming to starving to draw up the stakes. maybe some of spearsong's kids or men cant eat today because old goat wants to be nice to outsiders?
2: no battlemaps? oh, battlemaps cost extra. this would be forgivable if the frozen river was described at all. a width would be nice. i just kind of winged it and said it was ~80 feet across, which my players took as not an obstacle. at least the giant ice toad was cool.
3: what was the point of the hot springs? haven't heard from a druid for a minnute. k... he's not where he normally is. k... cool journal bro. lets go home? i think the dragonmaw spring setting was pretty cool, but the adventure doesnt do anything with it.
4: wolves attack! boring combat. I was told season 10 was going to have eldrich horror elements, and wolves attack is not that. it's an afterthought and not excitinng.
what this module does well:
1: sets up the goliath camp well.
2: one man's junk was so much fun.
3: the gory box text does what it does really well.
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