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I struggle with some weird west systems where it's clear that history (for better or worse) is erased and it leans entirely on tropes. This game is well made, has attention to detail, and it's incredibly diverse in the kinds of characters and stories you can tell - which is a hallmark of the setting. I appreciate this system for giving me the weird west I've been looking for and couldn't find elsewhere.
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This has great tools, and I really enjoy getting new Edges and Hindrances. It's been a lot of fun running a game in this setting where the PCs are in organized crime. I can easily see the influences and inspiration from movies like Casino and Goodfellas, but in a good way. Even if you just need ideas on how to make more dynamic mob style criminals for your campaign, Wiseguys has you covered.
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This game still holds up. I use it for world building and reference where Cyberpunk Red is lacking details.
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The new Edges and Hindrances introduced are wonderfully thematic, and useful. The world of Street Wolves has been a lot of fun to play in. It has great world building and a dynamic setting. You'll enjoy it if you're into vapor wave, and a mix of retro cyberpunk vibes with espionage.
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Creator Reply: |
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If you're looking for pirates and OSR style gaming, this is the book. The theming and world building is on point. The page designs are also absolute art.
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This was a fun adventure to run for my party. Death came swiftly, and they had a good time. It's well designed and written.
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I slept on this game. It has the grim OSR vibe mixed with the theme of fairy tales, which were originally very dark, and princesses. I didn't know I needed this theming mix, but I'm here for it. The book has so many roll tables, and the included adventure is well written and works well with the theme.
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Highly recommend! As a free product, this book is absolutely packed. It takes some of the ideas of Dungeon World and has its own details and flair. The classes feel familiar from D&D, but with their own spin. As a GM, I really appreciate the monster blocks in this book. The descriptions, wants/doesn't want, color variations, and sights smells and sounds as clues about the monster are exactly the kind of world building blocks that I'm looking for.
While this book has a lot of content, I'm planning on buying the full version to support the publisher. It's absolutely worth it if you're looking for fantasy outside of the classic D&D ecosystem.
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Short, sweet, and to the point to help generate obstacles. Exactly what I was looking for.
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You don't need this book. The writers get the history and lore wrong, even from the Core Cyberpunk Red book. Most of the new groups and gangs feel like they're self inserts from played games (Team Moster feels like a Suicide Squad parody that doesnt work). The writers are not setting up stakes of why these groups are important to the overall chaotic vibe of a corpo oppressive environment that is in the Time of the Red, aside the vibe of: They're Edgerunners! Don't mess with them!
Some of the gangs that have the biggest rewrites in the 2077 game, Voodoo Boys and Valentinos, don't show up here - but we know they exist since they were in 2020. It's like... they didn't try to do any research into those groups, or why we should care about new groups like Generation Red, aside wanting to save kids in a Combat Zone.
This book misses the mark for me.
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Excited to use these for my Netrunners and see their reactions
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Creator Reply: |
Happy to hear Bo! From the feedback I've had, everybody has really enjoyed using them as it really gives some nice visualisation for Netrunning! Enjoy and thanks for the support! |
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Ran this for friends and they really enjoyed the setting.
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