Hello all.
I recently presented this to my players and thought I would share our collective thoughts for your consideration:
--The adventures premise is fairly standard: benefactor wants uou to rescue a colleague (or his works) and return with proof of success.
--The adventure was easy to read and present.
--I'm a fan of gnolls. My players enjoyed the camp encounter--it was challenging to them. I had the BBEG use the magic item in the adventure and reskinned the damage like a bite.
--I appreciate the nod to 4th eds skill challenges, but my players were already burned out on it after the second cycle of checks. Five migh t be a little over the top. Gauge your players--go from there.
--I like the idea of the Border Kingdoms Historical Society. I wonder why it isn't actually a faction/group you can sign up with? We had some player RP asking questions about it--I winged it.
--I did give out the Story Reward, but it did leave us scratching our heads. It appeared to us that the benefactor embellishes a little bit on the accomplishements of the players. But they did enjoy the overall adventure.
My rating was based on the easieness of reading, straight forwardness of plot and honorable effort to bring a skill challenge into an AL mod. If you are looking to something to quick-prep, this is it!
Resp
Marcello De Velazquez
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