Fuller review can be found at StickyBunton on 2/24/2021.
I acquired Running Out Of Time via the Kickstarter, as well as the other two zines from the same line.
Mechanically speaking, the game is a simple OSR mechanic, rolling low on a d20 to determine success. Unlike other OSR-style games, combat is sincerely fast and deadly, with attacks that always hit and damage that can take you out in one hit, buit character creation is almost equally fast to balance things out. That said, the mechanics as a whole are simple; I read the full set of three in an afternoon, and could have run any of them comfortably by that evening, making this a great purchase for a convention-bound GM.
The biggest appeal to this zine is the number of useful tools within it. Diogo does not skimp on random tables to help generate interesting situations or characters on the fly with a couple dice rolls, and even if I'm not running the game the tables alone are worth the price of admission.
Sadly, the color schemes of each of these may cause problems for those with eyesight issues and/or color-blindness. While the text is light color on a darker background, these are overlapping images on every page, which can be a bit problematic at times.
If you like OSR titles, useful tables for other games, or the general themes of this zine, absolutely pick it up. If you're not a fan of brutal combat and potential character death, dislike OSR, or don't like the theme of the zine, you'll want to give it a pass.
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