This is a unique game and setting, i ran this with a friend and later with a pair of friends.
for those that don't know, this game uses the 2d20 system, however it has been modified specificially for this game to focus more on role play and quicker game and conflicts.
the adventure itself is good, not great but good enough to give you an idea on how to run the game. if gives you a taste of how to be diplomatic, how to have dialogue conflicts, and the combat scenes are fast paced and really intense that my friends got into it really quickly. it also explains what to rule for and how to decide on your Drive which is unique to this system. you have a skill plus a focus, then there is drive which i love in this game, because the player are deciding and explaining to me, why they are using Faith as their drive to complete a skill check.
the one mechanic that is super helpful and its on me that i forget is momentum and threat. if you played any of the Modiphius games, that's one of the main mechanics of the 2d20 system, and this is probably the most heplful and easier version of this momentum system, because you need those successes and bargaining for a success with your gm is pretty funny and amazing.
overall, a good quickstart guide to test out the 2d20 version of Dune. this has made me more interested in getting the Core Rulebook and possibly running a game. the rules are simple enough to understand, the scenario isn't great, but it is good enough to run a one shot to test out this system. plus its the low price of Free so you can't beat that.
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