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Glitch: A Story of the Not
Publisher: Jenna Katerin Moran
by Jonathan S. [Verified Purchaser]
Date Added: 12/18/2020 19:19:14

In his video essay "The Future of Writing About Games", Jacob Geller discusses the kinds of things people write about video games, and argues that when evaluating if a game was 'worth it' to buy, you shouldn't just look at how many hours you spent playing it. He proposes an alternative metric:

"What is the hour count that a game lives in your memory? How often do you think of it, reference it, dream about it?"

I haven't yet been able to put together a group to actually play Glitch yet, but I think of it often. A major element of all of Jenna's games is taking the 'ordinary' elements of life and highlighting their importance - often by elevating them to mythic significance: in Nobilis you are its god and protector, in Glitch it is your curse, and the quest system introduced in Chuubo's and used again in Glitch, the ordinary is often given equal weight to the fantastic. It's not surprising to me then, that her works come to mind so regularly. Rarely a day goes by when I don't encounter something and wonder how it would fit into a a Glitch character - as a bane, technique or miraculously empowered item. Something will happen to me, or I'll hear a story and I'll think - what kind of quest would this fit into?

In Jacob's video, he argues that reading powerful writing about a game will unlock a deeper understanding and appreciation of it - an RPG rulebook happens to exist in a space where it can be both the instructions on how to play, and a compelling explanation of itself and what it means, all at the same time. Dr. Moran is undoubtedly a master at merging these two goals into one text, and while I'm sure there are some people that might prefer something drier, I wouldn't trade it for the world.

It's going to be one of my favorite games, and one I think about for a long time, even if I never do get a group together. There are parts of the book that I go back to and re-read because the writing is just that funny, moving or uplifting. It's not something that you ususally look for in a RPG rulebook, but its one of my favorite things about it.



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Glitch: A Story of the Not
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