DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
Other comments left by this customer:
You must be logged in to rate this
pixel_trans.gif
Mage Tarot reference
Publisher: Sardon the Magus's Wonderous Items
by Bob V. G. [Verified Purchaser]
Date Added: 05/06/2023 14:55:16

For the last few days, I have soloed my way through Conflict at the Convention. This adventure is included in Supers! Quick Start (16 pages, free at DriveThruRPG). I did use the three PCs that are included in the rules. The solo engine I used was Mage Tarot Reference (43 pages, also free at DriveThruRPG).

So, the adventure started with the three PCs enjoying the comic book convention. Solarhawk was able to get the phone number of an attractive blond woman. Arachne was signing 8X10 photos of herself and selling them. Grey was selling sketchbook portraits he was doing of his customers. The villain Ares shows up and makes a big scene. Arachne stuffs her cash bills down the front of her bodysuit. The PCs attack. Arachne tries to throw Ares out of the second story window. Instead, she gets thrown out of it. Grey is able to throw Ares out of the window. Now, there are no innocent victims around, but they are fighting in a parking lot packed with cars. Each PC has a different tactic. Solarhawk flies above Ares and uses his heat attack. Arachne uses a car as a weapon. Grey fights with his shield. It is a viscous battle. Ares goes down, but so does Arachne and Grey. Arachne dies of a broken neck when the last hit takes her down. Ares is taken to Belle Reve prison. Arachne’s body can not be found. Will the PCs solve this mystery?

Try Mage Tarot and see if i t works for you!



Rating:
[5 of 5 Stars!]
Mage Tarot reference
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
SUPERS! Quick Start
Publisher: HAZARD Studio
by Bob V. G. [Verified Purchaser]
Date Added: 05/06/2023 14:52:33

For the last few days, I have soloed my way through Conflict at the Convention. This fun adventure is included in Supers! Quick Start (16 pages, free at DriveThruRPG). I did use the three PCs that are included in the rules. The solo engine I used was Mage Tarot Reference (43 pages, also free at DriveThruRPG).

So, the adventure started with the three PCs enjoying the comic book convention. Solarhawk was able to get the phone number of an attractive blond woman. Arachne was signing 8X10 photos of herself and selling them. Grey was selling sketchbook portraits he was doing of his customers. The villain Ares shows up and makes a big scene. Arachne stuffs her cash bills down the front of her bodysuit. The PCs attack. Arachne tries to throw Ares out of the second story window. Instead, she gets thrown out of it. Grey is able to throw Ares out of the window. Now, there are no innocent victims around, but they are fighting in a parking lot packed with cars. Each PC has a different tactic. Solarhawk flies above Ares and uses his heat attack. Arachne uses a car as a weapon. Grey fights with his shield. It is a viscous battle. Ares goes down, but so does Arachne and Grey. Arachne dies of a broken neck when the last hit takes her down. Ares is taken to Belle Reve prison. Arachne’s body can not be found. Will the PCs solve this mystery?

Give this a try!



Rating:
[4 of 5 Stars!]
SUPERS! Quick Start
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Grandpappy Cromdar's Whizbang Zoo!
Publisher: David Lewis Johnson
by Bob V. G. [Verified Purchaser]
Date Added: 05/04/2023 04:36:36

Grandpappy Cromdar’s Whizbang Zoo (50 pages, at DriveThruRPG) is a fun/crazy adventure for Old School games. I decided to play cartoon characters, so I used Rabbits & Rangers (free at DriveThruRPG at the moment). It is for Labyrinth Lord, but I used Castles & Crusades RPG. I used Mythic Game Master Emulator as my solo engine. I created six characters. The adventure takes place in a zoo and the monsters have taken over. There are 126 room/areas to explore. For the first day of exploring, my PCs explored 24 of them. In room number four, they encountered two ticklettes. The PCs killed them but Badger the Rogue decided that he wanted the poison glands from the dead creatures. He botched the attempt and got poisoned. He soon turned green. After that he doubled in size (not taller, so think balloon). When they encountered a Lumigoy, they tried to have a conversation with him. He attacked. Badger blew up (that means he died) and the green goo got in the eyes of the Lumigoy. The PCs killed their opponent.

The next major problem was when they encountered a hunter killing Gulu(s). Again, the PCs just wanted to talk, but he started shooting at them from a distance with his gun. They retreated and used a zipline to get further away from him. They backtracked and picked out a room to hide and rest in. They looked over the loot they had found so far: silver coins, gold coins, licorice candy (yuck), a projector operated by a crank, an emergency aid kit, and a lamb. They ate the candy. They do look silly with black teeth. Maybe you will have better luck with your first day.



Rating:
[5 of 5 Stars!]
Grandpappy Cromdar's Whizbang Zoo!
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Wyvern Songs
Publisher: Swordlords Publishing
by Bob V. G. [Verified Purchaser]
Date Added: 04/27/2023 14:51:01

Witch Girl Adventures Rule Book (194 pges at DriveThruRPG) was designed for a magic school girl setting, or a Harry Potter setting. I used this as my RPG with a D & D setting. I did change some of the rules so that I could simplify the character sheets. I used the first adventure in the product Wyvern Songs (also at DriveThruRPG, 110 pages). To solo this, I used The Trials of a Young Wizard (48 pages, same place) with a yes/no/maybe oracle. I created four PCs, a male fighter, and a black cat for Ann the necromancer. This cat can look into your soul and know your deepest, darkest secret. He is hoping to learn how to speak so that he can blackmail his victims.

The adventure started when the mayor of Nanlet paid the PCs to investigate the problem at the lighthouse. Once inside they went up and then down. The first trap that they encountered gave the fighter a severe neck wound. As he was dying, Ann told him her plans for making him into a zombie (she is still first level though, so that is a problem). The first monster they encountered was a giant fire beetle. Kyla used her alteration magic to make it smaller. Anya, the mentalist, used her frying pan to smash the bug. They did have a problem with the insect swarm and the Skitterlord. They used oil to start a fire. It did kill the two pests, but it also destroyed the lighthouse (Oops!).

The PCs tried to disappear into the sunset, but they were intercepted by four older witches. “We know what you did. You did not complete the job. Four thieves escaped. Use this magical device to find them and then kill them.” The black cat looked into the eyes of the witches and was terrified. “The cost for destroying the lighthouse is this cat.” The ugliest witch scooped up the cat and put it in a bag. The PCs continued their journey and did survive the covered pit trap. Later they set up camp and slept for 90 minutes. They were attacked by five kobolds, my dice kicked me in the butt, and the PCs were captured by the kobolds (how embarrassing). Everyone then slept and in the morning the PCs were in charge of fixing breakfast. Anya did cook it, the PCs pretended to eat it, and the kobolds suffered from food poisoning. The PCs took the kobolds’ weapons, tied them up, and left them behind.

At dusk, the PCs watched as the thieves climbed up some ivy vines into the second story of a mansion. There was a party going on the ground floor. The PCs climbed up and the fight started. Three of the PCs went down, and Ann was captured. They were tied up and left up there on the second floor. A ginger cat came in wearing a necklace labeled, “Princess”. It watched them, waiting for them to give pets and compliments. Ann looked into its eyes and Ginger became Ann’s new pet. Ginger used its sharp claws and freed the PCs. They exited the mansion and spent the night in a farmer’s barn. They gave up on the idea of killing the thieves. At one time they had 542 gold pieces, but the thieves took all of their gold.

Give this a try!



Rating:
[5 of 5 Stars!]
Wyvern Songs
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Witch Girls Adventure Rule book
Publisher: Relentless Fiction
by Bob V. G. [Verified Purchaser]
Date Added: 04/27/2023 14:47:52

Witch Girl Adventures Rule Book (194 pages, on sale at DriveThruRPG) was designed for a magic school girl setting, or a Harry Potter setting. I used this as my RPG with a D & D setting. I did change some of the rules so that I could simplify the character sheets. I used the first adventure in the product Wyvern Songs (also at DriveThruRPG, 110 pages). To solo this, I used The Trials of a Young Wizard (48 pages, same place) with a yes/no/maybe oracle. I created four PCs, a male fighter, and a black cat for Ann the necromancer. This cat can look into your soul and know your deepest, darkest secret. He is hoping to learn how to speak so that he can blackmail his victims.

The adventure started when the mayor of Nanlet paid the PCs to investigate the problem at the lighthouse. Once inside they went up and then down. The first trap that they encountered gave the fighter a severe neck wound. As he was dying, Ann told him her plans for making him into a zombie (she is still first level though, so that is a problem). The first monster they encountered was a giant fire beetle. Kyla used her alteration magic to make it smaller. Anya, the mentalist, used her frying pan to smash the bug. They did have a problem with the insect swarm and the Skitterlord. They used oil to start a fire. It did kill the two pests, but it also destroyed the lighthouse (Oops!).

The PCs tried to disappear into the sunset, but they were intercepted by four older witches. “We know what you did. You did not complete the job. Four thieves escaped. Use this magical device to find them and then kill them.” The black cat looked into the eyes of the witches and was terrified. “The cost for destroying the lighthouse is this cat.” The ugliest witch scooped up the cat and put it in a bag. The PCs continued their journey and did survive the covered pit trap. Later they set up camp and slept for 90 minutes. They were attacked by five kobolds, my dice kicked me in the butt, and the PCs were captured by the kobolds (how embarrassing). Everyone then slept and in the morning the PCs were in charge of fixing breakfast. Anya did cook it, the PCs pretended to eat it, and the kobolds suffered from food poisoning. The PCs took the kobolds’ weapons, tied them up, and left them behind.

At dusk, the PCs watched as the thieves climbed up some ivy vines into the second story of a mansion. There was a party going on the ground floor. The PCs climbed up and the fight started. Three of the PCs went down, and Ann was captured. They were tied up and left up there on the second floor. A ginger cat came in wearing a necklace labeled, “Princess”. It watched them, waiting for them to give pets and compliments. Ann looked into its eyes and Ginger became Ann’s new pet. Ginger used its sharp claws and freed the PCs. They exited the mansion and spent the night in a farmer’s barn. They gave up on the idea of killing the thieves. At one time they had 542 gold pieces, but the thieves took all of their gold.

Give this a try!



Rating:
[4 of 5 Stars!]
Witch Girls Adventure Rule book
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Year Zero Mini
Publisher: 3 Skulls Pub
by Bob V. G. [Verified Purchaser]
Date Added: 04/24/2023 18:56:10

Year Zero Mini has been designed to provide a light framework to allow you to quickly jump into your favourite setting. I used this as my RPG with a steampunk setting. I used A Collection of Fantastic Fantasy Sewer Random Tables to create the adventure (also at DriveThruRPG, 104 pages). To solo this, I used Engines & Empires (same place) with a yes/no/maybe oracle. I created four PCs and a small savage dog name Booster. Of the five characters, Booster has the biggest personality. Take away his treat and he will tear off your leg.

The adventure started up at the Eagle’s Nest. It is a tavern up at the top of an airship docking station. The PCs were looking for adventure and they did get invited to a private party in the back. Unfortunately for them, the wine was drugged and they passed out. When they woke up, they were belted/locked to chairs which were bolted to the floor. The villain, on the other side of the table, gave his speech of his plan for world domination. When the speech was over, he pushed a button and the floor panel flipped. This put the PCs upside down in a room with a low ceiling (all of the ceilings are made of metal down here on this level, level A). Liza the rogue tried to use her hidden picklock set, but failed. (Note – failures give experience. Nice.) Max the mage cast strength boost and broke free. He did free the others. Did I mention water flowing into the room? Yes, this is a problem. Liza was able to unlock the locked door which put them into a hallway with lots of locked doors. They found a lighted area, but Max got hit with an arrow. It came out of the darkness. They tried to reason with the NPCs, but Max got hit with another arrow. They ran away, stopped, listened, and heard the barking of Booster. Liza got through that locked door and they found Booster and all of their stuff. Behind the next locked door they found a dirty, messy library with no books.

Their next encounter was with four NPCs and a fox (twice the size of a normal fox). Their was a conversation, but they did not want to join forces. They continued to explore. The lightning trap did two damage to Liza. The crate with straw did not help them and neither did the room of bones. The next trap dumped them into the sewage moat (level B) which did move them along. They could not the break the glass window they encountered. They started to lose hope and then a man wearing an anti-gravity belt took Liza up to level A. She persuaded him to rescue her friends. They had a chat with him (Will) up at Level A. He was not a happy guy. They then heard a noise, the ceiling rose up, light came in, fresh air came in, and they discovered the ceiling was actually the bottom of a large airship which was still rising up. Will says that he now knows where they are and that he can lead them to a safe place. They reach the home. Booster is smelly and dirty. He is ready for his treat.

Give this RPG a try!



Rating:
[5 of 5 Stars!]
Year Zero Mini
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
A Collection of Fantastic Fantasy Sewer Random Tables(104 Pages!!)
Publisher: Crane Castles Publishing
by Bob V. G. [Verified Purchaser]
Date Added: 04/24/2023 18:54:49

Year Zero Mini (8 pages, at DriveThruRPG) has been designed to provide a light framework to allow you to quickly jump into your favourite setting. I used this as my RPG with a steampunk setting. I used A Collection of Fantastic Fantasy Sewer Random Tables to create the adventure (also at DriveThruRPG, 104 pages). To solo this, I used Engines & Empires (same place) with a yes/no/maybe oracle. I created four PCs and a small savage dog name Booster. Of the five characters, Booster has the biggest personality. Take away his treat and he will tear off your leg.

The adventure started up at the Eagle’s Nest. It is a tavern up at the top of an airship docking station. The PCs were looking for adventure and they did get invited to a private party in the back. Unfortunately for them, the wine was drugged and they passed out. When they woke up, they were belted/locked to chairs which were bolted to the floor. The villain, on the other side of the table, gave his speech of his plan for world domination. When the speech was over, he pushed a button and the floor panel flipped. This put the PCs upside down in a room with a low ceiling (all of the ceilings are made of metal down here on this level, level A). Liza the rogue tried to use her hidden picklock set, but failed. (Note – failures give experience. Nice.) Max the mage cast strength boost and broke free. He did free the others. Did I mention water flowing into the room? Yes, this is a problem. Liza was able to unlock the locked door which put them into a hallway with lots of locked doors. They found a lighted area, but Max got hit with an arrow. It came out of the darkness. They tried to reason with the NPCs, but Max got hit with another arrow. They ran away, stopped, listened, and heard the barking of Booster. Liza got through that locked door and they found Booster and all of their stuff. Behind the next locked door they found a dirty, messy library with no books.

Their next encounter was with four NPCs and a fox (twice the size of a normal fox). Their was a conversation, but they did not want to join forces. They continued to explore. The lightning trap did two damage to Liza. The crate with straw did not help them and neither did the room of bones. The next trap dumped them into the sewage moat (level B) which did move them along. They could not the break the glass window they encountered. They started to lose hope and then a man wearing an anti-gravity belt took Liza up to level A. She persuaded him to rescue her friends. They had a chat with him (Will) up at Level A. He was not a happy guy. They then heard a noise, the ceiling rose up, light came in, fresh air came in, and they discovered the ceiling was actually the bottom of a large airship which was still rising up. Will says that he now knows where they are and that he can lead them to a safe place. They reach the home. Booster is smelly and dirty. He is ready for his treat.

Give this a try!



Rating:
[4 of 5 Stars!]
A Collection of Fantastic Fantasy Sewer Random Tables(104 Pages!!)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Something Wicked
Publisher: Hunt & Adventures
by Bob V. G. [Verified Purchaser]
Date Added: 04/20/2023 04:00:13

ICRPG, Index Card RPG (154 pages, at DriveThruRPG) is a fantasy RPG. It can also be used for sci fi. I created six characters and put them through one full day of adventuring. For their first adventure, I used Something Wicked (14 pages, free/pay what you want for Fifth Edition). I used Betrayal at Baldur’s Gate as the solo engine. I did create two oracle charts to go with it. The adventure started with a four hour journey down a road. This journey was uneventful. The PCs reached the village of Stillwater and entered the inn – The Sleeping Lion. The PCs talked to two NPCs and decided to go on the quest to save the book.

They arrived at the antique shop and found two bandits looting the place. The bandits were killed but some damage was taken. The PCs did find six potions and the book. They took the book back to Milindera at the inn. They talked to another NPC and decided to go on the quest for helpful items. They searched the home and did find a secret door down in the cellar. It led to an undercroft beneath a church. They found gems, a wine cellar, and two zombies. They killed the zombies but now a total of three PCs had taken damage. They found a locked gate down there but no key (their search rolls were terrible). So, they went back to the village and got healed.

The next quest was to take out the crazy fire witch (Selena). They knew the front entrance of the stone church was magically trapped (villagers had taken damage). Their solution was to get out their rope and hook. This got them up to the second level and they then broke a stained glass window. They went through it and found themselves on a ledge with the main sanctum down below. When they saw Selena, Rock tried to cast Aazul’s Conjuration but failed. The PC Kayla, the ice witch, went into a magic duel with Selena and Kayla won. The PCs climbed down, checked out the body, and found another zombie. They killed it and now two of the PCs were damaged. They finished searching the church and grabbed the grimoire. They went back to the inn and gave Bayard the evil grimoire. He said that he would destroy it for them. Next, the PCs got their reward, sold the gems, and now had a total of 510 gold pieces. They had been offered a free stay at the inn and they did accept. Party time!

Give this a try!



Rating:
[5 of 5 Stars!]
Something Wicked
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Dungeon Grand Prix : Dagon in 60 Seconds
Publisher: Orbital Intelligence LLC
by Bob V. G. [Verified Purchaser]
Date Added: 04/17/2023 15:20:35

For the last few days, I soloed my way through Dungeon Grand Prix : Dagon in 60 Seconds (36 pages, DriveThruRPG). This fun adventure was designed for Dungeon Crawl Classics, but I used A Dungeon Game (51 pages, same place). The adventure location is the city New Soler. I changed four lines in Savage Worlds RPG to make my solo engine. For the adventure, I used Shea and her friends. This was their third adventure.

The PCs picked up their quest. They decided to pay a van driver to take them to several spots so they could steal cars. They would then drive the cars back to the quest giver. That was the plan. It did not work out that way. Their first encounter was with a grey alien that had a blaster with two settings. He shot at the van and it was completely fried. Shea took damage when she came out of the van. The PCs did kill the alien and they now had this awesome weapon. The PCs recruited the driver as a new member of their team. They stole their first vehicle, a Crevette. Next, they encountered the Black Krewe. They picked up a quest from them and another vehicle, a Crocardo.

The next encounter was the Orange Krewe. The PCs waved at them and continued on. When they saw an out of control “heavy” go-kart they shot it with the alien blaster and it came to a stop. The driver was grateful. So, they found the enemy Green Krewe at a Truck Stop. The PCs attempted to blow the place up, but that did not work out. They were forced into a battle with the Green Krewe. Trap and The Actor went down. The PCs killed the five members of the Green Krewe. At this point, Tulak healed the wounded PCs. They took the five karts, so they now had a total of seven. They were supposed to take the karts back to the quest giver, but they took too much time (they were traveling by foot some of the time). So, they drove out of the city. Outside the city, Tulak died from a disease. He had picked it (the germ) up from the Truck Stop. I would not ask any questions about that if I were you.

Maybe you will have better luck with this adventure. It would be easy to play it again if you start from a different starting point (it is a hexcrawl).

Give this a try!



Rating:
[4 of 5 Stars!]
Dungeon Grand Prix : Dagon in 60 Seconds
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
The Horizon Framework
Publisher: autosave
by Bob V. G. [Verified Purchaser]
Date Added: 04/12/2023 22:34:46

The Horizon Framework (36 pages, free/pay what you want at DriveThruRPG) is a RPG which you can use with any setting. I created five human modern day gamers. The adventure I used was The Accursed Crypt Beneath Cold Moon Isle (free, a fantasy adventure). I used the Solo Adventure The Dungeon Oracle (Bimler) as the solo engine. The adventure started with my five PCs at a gaming convention in the café, Room 1. They had already registered and were relaxing before starting their first scheduled game. Suddenly, the café becomes a tavern. It is big because it has the same dimensions as the café. The PCs approach the bar and the innkeeper tells the first tale (page 5 of the adventure). The PCs ask the innkeeper their first question, “Why are we here?”, and two other questions. Each question is answered with a rumor (page 8). The PCs search for secret doors and do find one. It leads to Room A.

Inside they find armor and five magic weapons. They go back to the first room and go through a normal door which leads to the registration area. The woman behind the tables tells a tale (page 4). She then points to one of the walls. It is a painting of a wharf and boat. The PCs are able to pass through the wall. This takes them to the ballroom, but it looks like a wharf area. They get on the boat and it sails off into the ocean. After a few hours they see an island, but they hit a reef. The boat breaks into pieces and Jack, who is wearing the heaviest armor, manages to hold onto one of the bigger pieces. Next, they arrive at the next ballroom, which is the shore of the island. They examine the standing stones and talk to the drowned pirates. They see two ways to get underground. The PCs check the wall (ballroom) and find a secret door which leads to Room B.

Here they find a heavy chain that passes through a wall and there are steps that curve down. Together they pull on the chain and a sliding panel open up in the wall. Out comes the Boss, Skoll the Half-Dead Ghost. The PCs kill it, but Jack does take damage. The PCs go down a few steps and find an alcove with a crystal ball. Ryan could not get it to work, but Agatha was successful. She sees the vision of a man wearing robes and a Loki mask. The PCs continue with the crystal ball, down the steps until they end. They do find a secret door in the wall. When they go through it they find themselves in a masquerade ball.

The walls are filled with mirrors. Chandeliers hang from the ceiling and they are lit with candles. Agatha dances a waltz with a charming young man. The rest of the PCs search for the masked man and they find him. They ask him questions and don’t leave him alone even when he starts to get irritated. Eventually he gets angry and admits that he is the cause of all of this. The four PCs attempt to take off his mask. The man (priest of Loki) punches Jack in the face and knocks him out. The PC Tim is able to take off the mask. The priest says, “You should not have interfered.” He does something odd with his fingers and vanishes. At this point, everything seems to go back to normal. Jack wakes up and has a girl’s voice. The PCs still have the armor, crystal ball, and magic weapons. What will happen next?

Give this a try!



Rating:
[5 of 5 Stars!]
The Horizon Framework
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Country Meat-Grinder Classics: "The Hellson Horror"
Publisher: Savage AfterWorld
by Bob V. G. [Verified Purchaser]
Date Added: 04/08/2023 15:23:37

Country Meat-Grinder Classics: "The Hellson Horror" is a fun 17 page adventure for Dungeon Crawl Classics. I noticed that the setting was 1939 U.S.A, so I used Amazing Adventures (242 pages, Troll Lord Games). To solo this, I used Bing AI-powered copilot (it helped generate keywords and ideas). I used the characters that had finished the adventure that was included in the rulebook. So, I dusted off my first level characters from August 6, 2020 and got started.

So, in West Virginia the PCs heard about some strange beasts out in the country. They arrived at a general store and asked a lot of questions. They were getting ready to check for physical clues when their horse outside got upset. It was being attacked by four devil-sows. The PCs killed them, but Mack and Malley went down. They were given first aid and left in the store to recover. The PCs bought some supplies with cash, asked the clerk to summon the sheriff, and then followed the physical clues outside. In the middle of a sorghum field (you can’t get more country than this, well maybe grits) they were attacked by another devil-sow. The PC Steve went down, but the sow was killed. One minute later another one showed up and they killed it too. At this point, Marie healed Steve for five points. They continued on the trail and saw one of the Hellson troublemakers up ahead. A PC uses a rifle but misses him. Their target blows a whistle and disappears in a building. The PCs wait for a target to appear and time passes.

Next, the PCs are hit with a sleep spell. Two PCs fall asleep, and the other three drag them into the heavy brush. They try several methods to wake their friends up. They hear the sheriff announcing his presence. Buck and Marie wake up. The sheriff is now asleep. The PCs now see Mamaw, Jeb, and Henry, and the battle starts. The three Hellsons are killed but Marie goes down. They drag her around for the rest of the adventure. At the abattoir, they kill Pete and rescue Vinny. In the barn they find Jolene and Beau. Buck the Gadgeteer uses his electro-sword. It malfunctions, sparks fly, and the barn starts to catch on fire. The PCs kill the two Hellsons. The PCs yell down to the level below to see if there are any humans down there. No response. So, they let the barn burn. They can hear the screams of some critters (monsters?) down there.

Next they explore the house which is dirty and has no enemies or clues. They consider waking up the sheriff. There is a discussion and it is decided that they do not want to answer questions. So, they exit the area by a different route. They do discover a mine but they do not explore it. The last scene is of a barn cat sleeping on the sheriff.



Rating:
[4 of 5 Stars!]
Country Meat-Grinder Classics: "The Hellson Horror"
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Reavers and Rogues
Publisher: Dungeon Age Adventures
by Bob V. G. [Verified Purchaser]
Date Added: 04/04/2023 07:27:30

Reavers and Rogues (25 pages) is a fun 2d6, Powered by the Apocalypse, solo RPG. It can be played in a session of 30 to 60 minutes. I created one character with a hunting/fishing background. She was armed with chipped knives, had been cursed (this will bite her in the butt), had sleep as a vice, and a fear of going hungry. The adventure started with Kal in a tavern. This is where she picked up the rumor of the Jade Toad (object). She searched for something to help her and she found spices (a type of food). She started off in the proper direction and encountered a dump of rusty (sharp) objects. She convinced an air elemental to carry her across it. She did find a scrap of armor and a bone shirt. Next, she encountered a bloody thief (it was not his blood). He took her bone shirt. The next hazard was a waterfall path that led up. Again, she convinced an air elemental to carry her past the danger.

When she found the Dark Tower, she went down into the cellar. Here she discovered the black widow maiden. A ghost helped her evade it and the ghost whispered a secret in her ear. Not long after this she found the Boss (vicious widowed princess with a sword). It was a fight to the death and Kal won. However, she lost her left hand. She did find the Jade Toad. She headed back in the direction of home and ran into a nasty monsoon. It took her three months to get home. So, she did make it home and now she is considering selling this item. It would enable her to not work for several years. She is tempted.

Will you survive your first attempt at the Dark Tower?



Rating:
[5 of 5 Stars!]
Reavers and Rogues
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Heroes & Heels Core Rulebook
Publisher: Cheeze-Puff Productions
by Bob V. G. [Verified Purchaser]
Date Added: 04/01/2023 17:24:07

During the last few days I have soloed my way through a fun adventure The Unusual Suspects (26 pages, free/pay what you want at DriveThruRPG). It is interesting that when you solo it you have no idea who the villain is until later in the adventure. This adventure is designed for SE:20 Roleplaying System, but I used Heroes & Heels (134 pages). This game is a 5e compatible role playing game set in a generic super-heroic setting. To play it, you will need the Fifth Edition D&D Player’s Handbook. To solo it, I used the Solo Investigator’s Handbook (Bimler). I created five first level characters. Their hit points were in the range of 11 to 13.

The first scene started with the PCs receiving their mission. Next, they drove to Chicago. Their first lead took them to a homeless shelter (building) where they talked to Rebecca. This led them to a nightclub that evening called The Den. Here they discovered that one of the vampires there had had a fling with Rebecca. They set up a meeting for the next day (mid-morning) and tried to get some sleep at the Hilton Garden Inn. There was an anti-robot mob commotion, but the PCs let the police handle it.

On the second day they went and had a chat with the Cook County Medical Examiner. He had examined the three bodies which had started this entire investigation. The three bodies attacked the PCs. The PCs killed the zombies and examined the clues: hex bags and missing blood (from the bodies). Because they were wounded, the PCs rested and received medical/mechanical treatments. At 8 P.M. they met with a woman who has the skill psychometry. They were informed of the address of a witch’s ritual and instructions to visit the sister of this psychic.

On the third day they met with the sister and purchased a Technomage’s Databanks. This device will allow a character to hack any computer, device, or network with ease. She seemed to be in a big hurry to get rid of it. Next, in the evening, they arrived at the witch’s site, and old house. The PC Hap, a flying robot, scouted out the yard, saw the aggressive Doberman Pinscher, and killed it. As the rest of the PCs tried to unlock the front door, he flew up to the second floor window and went into the master bedroom. He triggered a teleport trap and found himself in New Orleans. Below, the PCs gave up on the front door and went in through a window. The PC Brother of Chains killed the second aggressive dog inside the house. The four PCs went upstairs and the two witches escaped through a secret passage. The healer (NPC), who was waiting outside in a locked car, watched the witches go into an even older house. He called the PCs who called for police backup (yes, they do have the authority). The police surrounded the house and the four PCs went in. They killed another three zombies and encountered the two witches. Each witch got hit with a bullet and they gave up. The witches were arrested and the two houses were searched. The PCs found the missing blood and other ritual components. They took a blood sample and poured the blood down a toilet. They took pictures and then destroyed the ritual components. They did find pictures of four more witches. The last scene was of Hap partying on Bourbon Street.

Give this RPG system a try!



Rating:
[4 of 5 Stars!]
Heroes & Heels Core Rulebook
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
SE:20 Adventures: The Unusual Suspects
Publisher: Sundered Epoch: Generations
by Bob V. G. [Verified Purchaser]
Date Added: 04/01/2023 17:22:18

During the last few days I have soloed my way through a fun adventure The Unusual Suspects (26 pages). It is interesting that when you solo it you have no idea who the villain is until later in the adventure. This adventure is designed for SE:20 Roleplaying System, but I used Heroes & Heels (134 pages). This game is a 5e compatible role playing game set in a generic super-heroic setting. To play it, you will need the Fifth Edition D&D Player’s Handbook. To solo it, I used the Solo Investigator’s Handbook (Paul Bimler). I created five first level characters. Their hit points were in the range of 11 to 13.

The first scene started with the PCs receiving their mission. Next, they drove to Chicago. Their first lead took them to a homeless shelter (building) where they talked to Rebecca. This led them to a nightclub that evening called The Den. Here they discovered that one of the vampires there had had a fling with Rebecca. They set up a meeting for the next day (mid-morning) and tried to get some sleep at the Hilton Garden Inn. There was an anti-robot mob commotion, but the PCs let the police handle it.

On the second day they went and had a chat with the Cook County Medical Examiner. He had examined the three bodies which had started this entire investigation. The three bodies attacked the PCs. The PCs killed the zombies and examined the clues: hex bags and missing blood (from the bodies). Because they were wounded, the PCs rested and received medical/mechanical treatments. At 8 P.M. they met with a woman who has the skill psychometry. They were informed of the address of a witch’s ritual and instructions to visit the sister of this psychic.

On the third day they met with the sister and purchased a Technomage’s Databanks. This device will allow a character to hack any computer, device, or network with ease. She seemed to be in a big hurry to get rid of it. Next, in the evening, they arrived at the witch’s site, and old house. The PC Hap, a flying robot, scouted out the yard, saw the aggressive Doberman Pinscher, and killed it. As the rest of the PCs tried to unlock the front door, he flew up to the second floor window and went into the master bedroom. He triggered a teleport trap and found himself in New Orleans. Below, the PCs gave up on the front door and went in through a window. The PC Brother of Chains killed the second aggressive dog inside the house. The four PCs went upstairs and the two witches escaped through a secret passage. The healer (NPC), who was waiting outside in a locked car, watched the witches go into an even older house. He called the PCs who called for police backup (yes, they do have the authority). The police surrounded the house and the four PCs went in. They killed another three zombies and encountered the two witches. Each witch got hit with a bullet and they gave up. The witches were arrested and the two houses were searched. The PCs found the missing blood and other ritual components. They took a blood sample and poured the blood down a toilet. They took pictures and then destroyed the ritual components. They did find pictures of four more witches. The last scene was of Hap partying on Bourbon Street.



Rating:
[5 of 5 Stars!]
SE:20 Adventures: The Unusual Suspects
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Tower of the Mad Mage - Adventure
Publisher: Dungeon Masters Guild
by Bob V. G. [Verified Purchaser]
Date Added: 03/29/2023 13:16:53

For the past few days, I have soloed my way through Tower of the Mad Mage (16 pages). It is a fun Fifth Edition D&D adventure, but I used Hyperlanes (189 pages). It is a sci-fi system that uses the Fifth Edition mechanics and rule books (not the monster manual). I used the FlexTale Solo Adventuring Toolkit as the solo engine. I created a human engineer character and five robots (all Player Characters and each one unique). The adventure started when the engineer and his five robots were being transported down to a planet for a job. There was a transporter malfunction and they were sent to another multiverse.

The PCs found themselves in a gambling den. Skwelch the goblin barged in and asked for help. The PCs agreed to help because of the rumor of gold. The proprietor (a goblin hater) made them leave the establishment. Skwelch was still wounded, so they took him to a farm outside of town. The goblin was able to rest in the barn and the PCs were put to work on the farm (day two and three). Owen realized that the robots were too passive, so he reprogrammed them. On the fourth day they travelled and ran into the Constable (another goblin hater). He ran through the list of crimes committed and tried to arrest him. At this point, the specialist robot (medical), THX 1138 stabbed the Constable with a needle (paralyzation drug). This gave the robot a new name – Stab. The PCs dragged him off the road and into the bushes. Owen explained to the Constable that it was not nice to hate. Owen took his two swords and the PC robot Aly San San took the Constable’s boots. This gave her the new name Boots. The PCs continued their travels and ran into three boars. They were killed. Next, they discovered a naked man who would not speak. When they freed him of his predicament, he sniffed an animal trail and off he went.

On the fifth day, they entered the tower and were forced to fight three wolves. They were killed. Next they killed two goblins. The PCs were following the instructions of Skwelch. In the third room they killed a minor stained glass golem. In the fourth room they were sealed in with a specter. It brought Owen down to one hit point and then tried to possess him. The five robots fled the tower. Skwelch screamed at them to finish their job in the tower. They left him there at the tower. The robots went back to the farm. They had enjoyed doing the farm chores and spending time with the cats. They immediately went back to work on the farm. Will they ever see Owen again? Only time will tell.



Rating:
[4 of 5 Stars!]
Tower of the Mad Mage - Adventure
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Displaying 76 to 90 (of 394 reviews) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items
 Gift Certificates