"A Hell of a Party" is not your standard kill the enemy/take their loot style of adventure. It feels like a Mission Impossible episode. Recive the briefing, make a plan, outfit your party, execute, and hope your plan works! Stealth and charisma are what are required to successfully navigate a Stygian summit between the three Dark Lords and live to tell the tale. If you find yourself rolling for initialtive, things have gone south in a spectacular fashion.
This adventure rewards planning, roleplaying, and above all creativity. DMs will likely be making more than a few rulings as their players concoct cunning plans to disrupt the summit (and maybe dig up some blackmail dirt as well).
Full disclosure, I was one of the editors for this adventure, and played through it at the virtual DES this year.
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