First of all: The whole Series is a nice Introduction for new players in dnd. ARCON 01,02,03, CONMAR 01, are great adventures, who give a lot of social interacting, with less but brave fights and a great story to play. One Thing i would change, was the order in ARCON 02, because it feels "weird", after all the trouble to enjoy the end...but this is another feedback.
CONMAR 01-02 is a Adventure with an awsome start, where my party said: "it felt like T3, and it was challenging as hell". Sadly, for my party, it still felt like T3 at the End of the Adventure, where the Dungeonmaster should take note on the partys strength and weakness to adjust on the fly. Further more, i will ask players to pick up the NPC´s as Sidekicks, if they´re not in the situation to handle the fight by them self, so this would be a solution to save the fun for everyone.
The Area itself was great for the players. They enjoed beeing in hell in Tier 2, another Realm to explore and learn something about the structure´s there. It was fun to bargain with devils for me as dm, as well for the players with different kinds of Contracts and social interactions with the devils. Thanks to Appendix A from Baldurs Gate: Descent to Avernus, available in this adventure. I can just reccoment using it and think about rewarding players for outstanding roleplay. ("Do you have this contract on common aswell?" - "Sure, i´ve got".... he summons a commoner with the infernal contract "on" his skin)
I think you also have to take care about your players, and ask them before something like that happens, just to make sure, everyone feels comfortable, but it is very handy.
There is one thing i was not able to give my players: How did Allissa and the other NPC´s come to Stygia? - And, there´s a mistake in the Adventure, as i talked with Martine Lassen: "Allissa Beltbuckle has summond the adventurers...." and later on Strange Magics. "Allissa does not control all her spells. she has no idea who she summond the heroes,.."... that would be "how she summond".
But i also like the reason that Geryon, the Former Ruler of Stygia could have summond them to start some trouble in Stygia, what be reasonable for the Conclusion and something Levistus will/would do....
The Area Effects were pretty nice to play, but also hard to handle for unexperienced Dm´s, because its a lot of stuff to navigate through.
Overall: there´s stuff you have to keep in mind, about your partys fun you should adjust on the fly, without letting them know, that you´re doing it, because its an awsome adventure. The Feeling is Great, but the Challenge is big, so keep that in mind, and all of you will have hellish fun in this adventure :)
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