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WBW-DC-TIC-01 Mushrooms and Malfunctions: A Journey into the Caverns
Publisher: Dungeon Masters Guild
by Amy M. [Verified Purchaser]
Date Added: 02/28/2022 23:10:25

I ran this adventure for a table of six. The group had a lot of fun roll playing with each other as well as the NPCs. There are a bit of NPCs for the party to encounter which are fun for the party to interact with. When I run games I tend to emphasize RP amounst party members and NPCs and this module gave the group and me pleanty to work with.

This adventure has a lot of smaller encounters that can be customised to give each run of the adventure it's own unique feel. Because it has this the adventure can run overtime or under depending on how many of them you put in or take away. This module also take place over the course of a few days travel time so the party is able to get back resourses inbetween combats which allows them to not have to be stingy over resourses.



Rating:
[5 of 5 Stars!]
WBW-DC-TIC-01 Mushrooms and Malfunctions: A Journey into the Caverns
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CCC-ARCON01-03 - Pharmacist Wanted
Publisher: Dungeon Masters Guild
by Amy M. [Verified Purchaser]
Date Added: 12/25/2021 14:10:10

I've only had good experiances running this mod. When you RP the father and son encoutner, I have found that players want to go on this quest instead of just being told that this is what they will be doing for the 2-hour mod. I've had players have a good experiance with the Pharmasit and his love for the game of chess.



Rating:
[5 of 5 Stars!]
CCC-ARCON01-03 - Pharmacist Wanted
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CCC-CONMAR01-01 Helping Hands
Publisher: Dungeon Masters Guild
by Amy M. [Verified Purchaser]
Date Added: 12/25/2021 14:06:50

This game has been fun to run for my players. This mod is easy to run and lets players interact with some interesting NPCs and tends to run a bit short of 2 hours, at least when I run it. I think this is an easy mod if you're starting to dip your toes into DMing and you want to explore RP, exploration, and combat. Its also a nice mod if you're an experianced DM and you want a simple and sweet story line.



Rating:
[5 of 5 Stars!]
CCC-CONMAR01-01 Helping Hands
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Creator Reply:
Hi Amy, Thank you for your kind review and rating! I very much appreciate this, both the rating but also the constructivism in your review, and it is definitely something I will pick up on. Now that the CCC program has ended, I have no further updates planned for Helping Hands, but I would definitely suggest adding a puzzle, maybe a word play puzzle, during the ruined farm house encounter to extend the session a bit. I'm thrilled you liked it! Reviews like this is what makes me better and makes me want to publish more modules :) //Casper
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CCC-ARCON01-02 - A Whale of a Tale
Publisher: Dungeon Masters Guild
by Amy M. [Verified Purchaser]
Date Added: 12/25/2021 13:58:51

This is a fun mod that lets players have a high seas adventure before reaching a fun festival to RP at. I will say that this adventure starts out very intense which players who love combat will really enjoy. If your players don't enjoy combat I recomend RPing the encounter. It allows those who are not combat focused to have an oportunity to RP back and give them somthing to enjoy. Every time I've run this adventure everyone has had a good time that when the festival come up everyone is ready to have fun with it.



Rating:
[5 of 5 Stars!]
CCC-ARCON01-02 - A Whale of a Tale
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WBW-DC-KCB-01 Sugar Rush
Publisher: Dungeon Masters Guild
by Amy M. [Verified Purchaser]
Date Added: 12/25/2021 13:54:41

This mod is a heavy RP mod with some smaller combat. It lets the players get into the theme of Liars Night inside the Feywild with wonderful RP oportunities without hard combat. The story is fluid and each part helps players understand the plot and move into the next location. There is a fun festival in which players can earn rewards as well as introduce more about the plot and personality of Harvest (the Domain of Delight).



Rating:
[5 of 5 Stars!]
WBW-DC-KCB-01 Sugar Rush
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CCC-PSA-01 In the Darkest of Times
Publisher: Dungeon Masters Guild
by Amy M. [Verified Purchaser]
Date Added: 06/30/2021 17:27:15

I ran this for a group of 3 players who had a blast. They had a fun time with the social encounter in the woods. This is a game I have run a handful of times. I do feel bad that it won't get a second part due to AL changing how games get published.



Rating:
[4 of 5 Stars!]
CCC-PSA-01 In the Darkest of Times
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CCC-DWB-ESR-01 An Enchanting Shade of Red
Publisher: Dungeon Masters Guild
by Amy M. [Verified Purchaser]
Date Added: 02/28/2021 22:41:50

I have run this game 11 times and have had a great time each run. I will say that this game does have some challenging combat that I tweeked so it was a little less dangerous for the players but I've never had any arguments to make it "harder." If anything this is one of my more favorite Teir 1 adventuers to run



Rating:
[5 of 5 Stars!]
CCC-DWB-ESR-01 An Enchanting Shade of Red
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CCC-DWB-GNA-1 Gallery of the Nightmare Artist
Publisher: Dungeon Masters Guild
by Amy M. [Verified Purchaser]
Date Added: 02/28/2021 22:31:25

This is a combat heavy game. I have run this game three times and each time I've either killed players or deeply injured the party. To make it more balanced I stopped using Counterspell, as I have almost had a TPK when the enemies have used it. If you do run it make sure there is at least one paladin as the aura will help the players out. That being said, I have had some good rollplay moments with the boss fight. I also understand that the players rolling just really low also adds to the bad experiances and if they had rolled higher then maybe the game wouldn't be that bad.

What I liked: The introduction and flavoring the boss fight as an upstart artist trying to carve his way with his new form of artistic expression. I feel that there are intresting rollplay oportunites for the BBEG and some side characters.



Rating:
[2 of 5 Stars!]
CCC-DWB-GNA-1 Gallery of the Nightmare Artist
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Serving the Squash
Publisher: Dungeon Masters Guild
by Amy M. [Verified Purchaser]
Date Added: 11/12/2020 12:58:49

I got this game for a quick one shot for my brother and his friends a few years ago so my memory about the playthrough is a bit foggy. I do intend to run it again because I feel that it is a good entry level module. I do plan on running it again this year and have started to look back through the module which is why I am now writing this review. As for the last group I ran it for, the majority of them had little to no experiance playing D&D while I have been playing and DMing for a few years. The players were all level one, rolled for stats, and experianced a boss fight that I felt was perfect for level one characters. As I don't' fudge dice rolls I was concerned that maybe one would go down, as there was no healer in the group, but they managed just fine. They had a lot of fun rollplaying and spent a lot of time interacting with the scenes and NPCs. They took particular intrest in rading/exploring key locations. As they weren't familiar with the lore D&D deities they had a lot of fun trying to figure out what to do at the shrine and what they should take, if they should take anything from the shrine. The players enjoyed the festive feeling as I ran this mod in October but most importently they played off eachother's actions while investigating the town.



Rating:
[5 of 5 Stars!]
Serving the Squash
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Creator Reply:
Thank you for taking time in writing the review and sharing your memories! Too many more fun runs!
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DDAL08-10 The Skull Square Murders
Publisher: D&D Adventurers League
by Amy M. [Verified Purchaser]
Date Added: 07/12/2019 10:13:01

This was a fun game to run, and my players accomplished all the tasks, including the bonus objectives, Just under three hours. The players were impressed witht he amuluet at the end, and I got the impression they thought it was a good unlock.

The NPCs were fun to run as they contrast the party. All of them just want to live their lives doing what they are doing, and the party storms in to shake things up. My favorite was the mindflayer, as he just wants to live a peacefull life (while getting rid of bad people in skullport). When my party saw him, he was kind and non-combative, just wanted to know if they needed help. I think having a mindflayer (with all the reputation they have) act in this way, shocked my party. Not all creatures in D&D are good, but not every one seeks combat.

I was impressed because every single encounter in this module can be delt with, without any combat. If you have a party of diplomats they will enjoy charming the information out of the NPC. If your party loves to fight, insult, and brutily succeed, then there is always a chance they will be entering into combat when they meet NPC as well as random encounters with the flamingskulls.

The encounters are decent, and can be scaled up for tougher parties. If you can, find out what the party will consit of, as futer planning will alow you to be prepared to describe the amount of enemies in the room.

The only issue I had running this game was the NPC's actions. Their ideals, bonds, ect were all on one page instead of the scenes where you meet them. If you have a few hours to prepare, you can make a note of how they will interact, but I feel like that information should have been where you meet the characters. That way if you forget something you can quickly look down at the page.



Rating:
[5 of 5 Stars!]
DDAL08-10 The Skull Square Murders
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