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CCC-CONMAR01-01 Helping Hands $1.99 $1.19
Average Rating:4.6 / 5
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CCC-CONMAR01-01 Helping Hands
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CCC-CONMAR01-01 Helping Hands
Publisher: Dungeon Masters Guild
by Amy M. [Verified Purchaser]
Date Added: 12/25/2021 14:06:50

This game has been fun to run for my players. This mod is easy to run and lets players interact with some interesting NPCs and tends to run a bit short of 2 hours, at least when I run it. I think this is an easy mod if you're starting to dip your toes into DMing and you want to explore RP, exploration, and combat. Its also a nice mod if you're an experianced DM and you want a simple and sweet story line.



Rating:
[5 of 5 Stars!]
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Creator Reply:
Hi Amy, Thank you for your kind review and rating! I very much appreciate this, both the rating but also the constructivism in your review, and it is definitely something I will pick up on. Now that the CCC program has ended, I have no further updates planned for Helping Hands, but I would definitely suggest adding a puzzle, maybe a word play puzzle, during the ruined farm house encounter to extend the session a bit. I'm thrilled you liked it! Reviews like this is what makes me better and makes me want to publish more modules :) //Casper
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CCC-CONMAR01-01 Helping Hands
Publisher: Dungeon Masters Guild
by Karianne F. H. [Verified Purchaser]
Date Added: 02/06/2021 04:10:07

A sweet module, fairly straight forward story, and more social interaction than combat (always depending on your players, of course). There's a couple of things that may be hard to make sense of, but this is D&D after all. The backstory is nice, and getting to know the gray orcs a bonus. We had some great fun with a whimpy character that was scared of most things (nice orcs!?) and hags in particular...



Rating:
[4 of 5 Stars!]
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CCC-CONMAR01-01 Helping Hands
Publisher: Dungeon Masters Guild
by Marcello V. [Verified Purchaser]
Date Added: 11/11/2020 20:53:21

This was one of two adventures that I have prepped for my players over the next few weeks. The story behind the adventure is an enjoyable one. From the introduction of the Gray Orcs through the adventure I was captivated by the content. I like that the designer recommends the length of rests allowed. One less thing for a DM to have to consider. I found that each of the Pillars of Play sidebars were substantially filled-there's more than enough there to engage players actions.

Thank you for not handing out the magic items rewards before the Objectives are achieved. Part Ones scenes are fleshed out well. Did not bring up any immediate questions/concerns. I beleive that Part Two could do with a Playing the Pillars sidebar. It would be nice if similarly fleshed out pillars were given for this part as well.

But make no mistake. It is refereshing to read an adventure that seems to hit all the marks. I actually smiled after reading this module. It just felt like a good tale. Good story, no eye-raising meta; great NPCs. I haven't seen gray orcs in anything 5e; but this adventure presents them and has me hoping that this orc tribe reappears in future efforts by the designer. Well done!

DMs, your Tier One players deserve this adventure. Add it to your collection!



Rating:
[4 of 5 Stars!]
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Creator Reply:
Marcello, Thank you for your honest review! I'd like to rate you as a reviewer at 5 stars, as your constructivism is the very best way to make me and us better writers! Your suggestions are already added to the update plan and will make it into the first upcoming update along with VTT maps. The Grayling _are_ indeed set to reappear. Their entire story has been far from told yet :) Thank you. //Casper K-H
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