This was one of two adventures that I have prepped for my players over the next few weeks. The story behind the adventure is an enjoyable one. From the introduction of the Gray Orcs through the adventure I was captivated by the content. I like that the designer recommends the length of rests allowed. One less thing for a DM to have to consider. I found that each of the Pillars of Play sidebars were substantially filled-there's more than enough there to engage players actions.
Thank you for not handing out the magic items rewards before the Objectives are achieved. Part Ones scenes are fleshed out well. Did not bring up any immediate questions/concerns. I beleive that Part Two could do with a Playing the Pillars sidebar. It would be nice if similarly fleshed out pillars were given for this part as well.
But make no mistake. It is refereshing to read an adventure that seems to hit all the marks. I actually smiled after reading this module. It just felt like a good tale. Good story, no eye-raising meta; great NPCs. I haven't seen gray orcs in anything 5e; but this adventure presents them and has me hoping that this orc tribe reappears in future efforts by the designer. Well done!
DMs, your Tier One players deserve this adventure. Add it to your collection!
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